renderer: nuke multisample_edges in favor of a faster algorithm
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5 changed files with 63 additions and 93 deletions
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@ -23,7 +23,6 @@ class CShader {
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GLint fullSize = -1;
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GLint fullSizeUntransformed = -1;
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GLint radius = -1;
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GLint primitiveMultisample = -1;
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GLint thick = -1;
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