windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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93 changed files with 3574 additions and 2255 deletions
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@ -585,7 +585,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
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// Temp fix until that's figured out. Otherwise spams windowrule lookups and other shit.
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if (m_lastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_lastWindow.lock() != pFoundWindow) {
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if (m_mousePosDelta > *PFOLLOWMOUSETHRESHOLD || refocus) {
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const bool hasNoFollowMouse = pFoundWindow && pFoundWindow->m_windowData.noFollowMouse.valueOrDefault();
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const bool hasNoFollowMouse = pFoundWindow && pFoundWindow->m_ruleApplicator->noFollowMouse().valueOrDefault();
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if (refocus || !hasNoFollowMouse)
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g_pCompositor->focusWindow(pFoundWindow, foundSurface);
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