windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
parent
95ee08b340
commit
c2670e9ab9
93 changed files with 3574 additions and 2255 deletions
|
|
@ -98,7 +98,7 @@ static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
|
|||
if (!PMONITOR)
|
||||
return;
|
||||
|
||||
animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
|
||||
animationsDisabled = PWINDOW->m_ruleApplicator->noAnim().valueOr(animationsDisabled);
|
||||
} else if (PWORKSPACE) {
|
||||
PMONITOR = PWORKSPACE->m_monitor.lock();
|
||||
if (!PMONITOR)
|
||||
|
|
@ -142,7 +142,7 @@ static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
|
|||
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
|
||||
if (!PMONITOR)
|
||||
return;
|
||||
animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
|
||||
animationsDisabled = animationsDisabled || PLAYER->m_ruleApplicator->noanim().valueOrDefault();
|
||||
}
|
||||
|
||||
const auto SPENT = av.getPercent();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue