windowrules: rewrite completely (#12269)

Reworks the window rule syntax completely

---------

Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
This commit is contained in:
Vaxry 2025-11-17 18:34:02 +00:00 committed by GitHub
parent 95ee08b340
commit c2670e9ab9
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GPG key ID: B5690EEEBB952194
93 changed files with 3574 additions and 2255 deletions

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@ -98,7 +98,7 @@ static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
if (!PMONITOR)
return;
animationsDisabled = PWINDOW->m_windowData.noAnim.valueOr(animationsDisabled);
animationsDisabled = PWINDOW->m_ruleApplicator->noAnim().valueOr(animationsDisabled);
} else if (PWORKSPACE) {
PMONITOR = PWORKSPACE->m_monitor.lock();
if (!PMONITOR)
@ -142,7 +142,7 @@ static void handleUpdate(CAnimatedVariable<VarType>& av, bool warp) {
PMONITOR = g_pCompositor->getMonitorFromVector(PLAYER->m_realPosition->goal() + PLAYER->m_realSize->goal() / 2.F);
if (!PMONITOR)
return;
animationsDisabled = animationsDisabled || PLAYER->m_noAnimations;
animationsDisabled = animationsDisabled || PLAYER->m_ruleApplicator->noanim().valueOrDefault();
}
const auto SPENT = av.getPercent();