windowrules: rewrite completely (#12269)
Reworks the window rule syntax completely --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
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93 changed files with 3574 additions and 2255 deletions
148
src/desktop/rule/windowRule/WindowRuleApplicator.hpp
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148
src/desktop/rule/windowRule/WindowRuleApplicator.hpp
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#pragma once
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#include <unordered_map>
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#include "WindowRuleEffectContainer.hpp"
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#include "../../DesktopTypes.hpp"
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#include "../Rule.hpp"
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#include "../../types/OverridableVar.hpp"
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#include "../../../helpers/math/Math.hpp"
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#include "../../../helpers/TagKeeper.hpp"
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#include "../../../config/ConfigDataValues.hpp"
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namespace Desktop::Rule {
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class CWindowRule;
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enum eIdleInhibitMode : uint8_t {
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IDLEINHIBIT_NONE = 0,
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IDLEINHIBIT_ALWAYS,
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IDLEINHIBIT_FULLSCREEN,
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IDLEINHIBIT_FOCUS
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};
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class CWindowRuleApplicator {
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public:
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CWindowRuleApplicator(PHLWINDOW w);
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~CWindowRuleApplicator() = default;
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CWindowRuleApplicator(const CWindowRuleApplicator&) = delete;
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CWindowRuleApplicator(CWindowRuleApplicator&) = delete;
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CWindowRuleApplicator(CWindowRuleApplicator&&) = delete;
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void propertiesChanged(std::underlying_type_t<eRuleProperty> props);
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void resetProps(std::underlying_type_t<eRuleProperty> props, Types::eOverridePriority prio = Types::PRIORITY_WINDOW_RULE);
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void readStaticRules();
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void applyStaticRules();
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// static props
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struct {
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std::string monitor, workspace, group;
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std::optional<bool> floating;
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bool fullscreen = false;
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bool maximize = false;
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bool pseudo = false;
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bool pin = false;
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bool noInitialFocus = false;
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std::optional<int> fullscreenStateClient;
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std::optional<int> fullscreenStateInternal;
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std::optional<int> center;
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std::optional<int> content;
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std::optional<int> noCloseFor;
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std::string size, position;
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std::vector<std::string> suppressEvent;
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} static_;
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struct SCustomPropContainer {
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CWindowRuleEffectContainer::storageType idx = WINDOW_RULE_EFFECT_NONE;
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std::underlying_type_t<eRuleProperty> propMask = RULE_PROP_NONE;
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std::string effect;
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};
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// This struct holds props that were dynamically registered. Plugins may read this.
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struct {
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std::unordered_map<CWindowRuleEffectContainer::storageType, UP<SCustomPropContainer>> props;
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} m_otherProps;
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#define COMMA ,
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#define DEFINE_PROP(type, name, def) \
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private: \
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std::pair<Types::COverridableVar<type>, std::underlying_type_t<eRuleProperty>> m_##name = {def, RULE_PROP_NONE}; \
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\
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public: \
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Types::COverridableVar<type>& name() { \
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return m_##name.first; \
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} \
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void name##Override(const Types::COverridableVar<type>& other) { \
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m_##name.first = other; \
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}
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// dynamic props
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DEFINE_PROP(Types::SAlphaValue, alpha, Types::SAlphaValue{})
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DEFINE_PROP(Types::SAlphaValue, alphaInactive, Types::SAlphaValue{})
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DEFINE_PROP(Types::SAlphaValue, alphaFullscreen, Types::SAlphaValue{})
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DEFINE_PROP(bool, allowsInput, false)
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DEFINE_PROP(bool, decorate, true)
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DEFINE_PROP(bool, focusOnActivate, false)
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DEFINE_PROP(bool, keepAspectRatio, false)
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DEFINE_PROP(bool, nearestNeighbor, false)
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DEFINE_PROP(bool, noAnim, false)
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DEFINE_PROP(bool, noBlur, false)
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DEFINE_PROP(bool, noDim, false)
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DEFINE_PROP(bool, noFocus, false)
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DEFINE_PROP(bool, noMaxSize, false)
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DEFINE_PROP(bool, noShadow, false)
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DEFINE_PROP(bool, noShortcutsInhibit, false)
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DEFINE_PROP(bool, opaque, false)
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DEFINE_PROP(bool, dimAround, false)
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DEFINE_PROP(bool, RGBX, false)
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DEFINE_PROP(bool, syncFullscreen, true)
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DEFINE_PROP(bool, tearing, false)
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DEFINE_PROP(bool, xray, false)
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DEFINE_PROP(bool, renderUnfocused, false)
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DEFINE_PROP(bool, noFollowMouse, false)
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DEFINE_PROP(bool, noScreenShare, false)
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DEFINE_PROP(bool, noVRR, false)
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DEFINE_PROP(bool, persistentSize, false)
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DEFINE_PROP(bool, stayFocused, false)
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DEFINE_PROP(int, idleInhibitMode, false)
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DEFINE_PROP(Hyprlang::INT, borderSize, {std::string("general:border_size") COMMA sc<Hyprlang::INT>(0) COMMA std::nullopt})
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DEFINE_PROP(Hyprlang::INT, rounding, {std::string("decoration:rounding") COMMA sc<Hyprlang::INT>(0) COMMA std::nullopt})
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DEFINE_PROP(Hyprlang::FLOAT, roundingPower, {std::string("decoration:rounding_power")})
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DEFINE_PROP(Hyprlang::FLOAT, scrollMouse, {std::string("input:scroll_factor")})
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DEFINE_PROP(Hyprlang::FLOAT, scrollTouchpad, {std::string("input:touchpad:scroll_factor")})
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DEFINE_PROP(std::string, animationStyle, std::string(""))
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DEFINE_PROP(Vector2D, maxSize, Vector2D{})
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DEFINE_PROP(Vector2D, minSize, Vector2D{})
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DEFINE_PROP(CGradientValueData, activeBorderColor, {})
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DEFINE_PROP(CGradientValueData, inactiveBorderColor, {})
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std::vector<std::pair<std::string, std::underlying_type_t<eRuleProperty>>> m_dynamicTags;
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CTagKeeper m_tagKeeper;
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#undef COMMA
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#undef DEFINE_PROP
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private:
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PHLWINDOWREF m_window;
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struct SRuleResult {
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bool needsRelayout = false;
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bool tagsChanged = false;
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};
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SRuleResult applyDynamicRule(const SP<CWindowRule>& rule);
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SRuleResult applyStaticRule(const SP<CWindowRule>& rule);
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};
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};
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