Fix VRAM memory leak when releasing snapshots

This commit is contained in:
vaxerski 2022-07-12 23:11:34 +02:00
parent f9985a36b3
commit bf762f566f
6 changed files with 29 additions and 17 deletions

View file

@ -2,15 +2,14 @@
#include "OpenGL.hpp"
bool CFramebuffer::alloc(int w, int h) {
bool firstAlloc = false;
if (m_iFb == (uint32_t)-1)
{
bool firstAlloc = false;
if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
glGenFramebuffers(1, &m_iFb);
}
if (m_cTex.m_iTexID == 0)
{
if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
@ -20,13 +19,11 @@ bool CFramebuffer::alloc(int w, int h) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (firstAlloc || m_Size != Vector2D(w, h))
{
if (firstAlloc || m_Size != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
@ -37,7 +34,6 @@ bool CFramebuffer::alloc(int w, int h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
@ -78,3 +74,7 @@ void CFramebuffer::release() {
m_cTex.m_iTexID = 0;
m_iFb = -1;
}
CFramebuffer::~CFramebuffer() {
release();
}

View file

@ -6,6 +6,8 @@
class CFramebuffer {
public:
~CFramebuffer();
bool alloc(int w, int h);
void bind();
void release();

View file

@ -702,8 +702,6 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
begin(PMONITOR, &fakeDamage, true);
pixman_region32_fini(&fakeDamage);
clear(CColor(0,0,0,0)); // JIC
timespec now;
@ -742,9 +740,10 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
end();
pixman_region32_fini(&fakeDamage);
wlr_output_rollback(PMONITOR->output);
}
@ -762,8 +761,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
begin(PMONITOR, &fakeDamage, true);
pixman_region32_fini(&fakeDamage);
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
@ -792,6 +789,8 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
end();
pixman_region32_fini(&fakeDamage);
wlr_output_rollback(PMONITOR->output);
}