Remove trailing whitespace.

This commit is contained in:
Felix Dick 2022-09-25 20:07:48 +02:00
parent 190229942f
commit bf3f519eb7
44 changed files with 183 additions and 183 deletions

View file

@ -42,7 +42,7 @@ void main() {
vec4 pixColor = v_color;
bool done = false;
// check for edges
if (pixCoord[0] < topLeft[0]) {
if (pixCoord[1] < topLeft[1]) {
@ -88,4 +88,4 @@ void main() {
gl_FragColor = pixColor;
}
)#";
)#";

View file

@ -59,7 +59,7 @@ void main() {
}
}
if (!done) {
if (!done) {
// distance to all straight bb borders
float distanceT = pixCoord[1];
float distanceB = fullSize[1] - pixCoord[1];
@ -79,4 +79,4 @@ void main() {
}
gl_FragColor = pixColor;
})#";
})#";

View file

@ -267,7 +267,7 @@ void main() {
pixColor[1] = pixColor[1] * tint[1];
pixColor[2] = pixColor[2] * tint[2];
}
vec2 pixCoord = fullSize * v_texcoord;
)#" + ROUNDED_SHADER_FUNC("pixColor") +
@ -310,7 +310,7 @@ void main() {
vec2 uv = v_texcoord / 2.0;
vec4 sum = texture2D(tex, uv + vec2(-halfpixel.x * 2.0, 0.0) * radius);
sum += texture2D(tex, uv + vec2(-halfpixel.x, halfpixel.y) * radius) * 2.0;
sum += texture2D(tex, uv + vec2(0.0, halfpixel.y * 2.0) * radius);
sum += texture2D(tex, uv + vec2(halfpixel.x, halfpixel.y) * radius) * 2.0;