Remove trailing whitespace.

This commit is contained in:
Felix Dick 2022-09-25 20:07:48 +02:00
parent 190229942f
commit bf3f519eb7
44 changed files with 183 additions and 183 deletions

View file

@ -4,7 +4,7 @@
bool CFramebuffer::alloc(int w, int h) {
bool firstAlloc = false;
RASSERT((w > 1 && h > 1), "cannot alloc a FB with negative / zero size! (attempted %ix%i)", w, h);
if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
glGenFramebuffers(1, &m_iFb);
@ -78,4 +78,4 @@ void CFramebuffer::release() {
CFramebuffer::~CFramebuffer() {
release();
}
}

View file

@ -517,7 +517,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
pixman_region32_copy(&damage, originalDamage);
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
// helper
const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
@ -581,7 +581,7 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
pixman_region32_t tempDamage;
pixman_region32_init(&tempDamage);
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage);
// and draw
@ -663,7 +663,7 @@ void CHyprOpenGLImpl::preWindowPass() {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == m_RenderData.pMonitor->activeWorkspace && !w->m_bHidden && w->m_bIsMapped && !w->m_bIsFloating) {
hasWindows = true;
break;
break;
}
}
@ -1116,7 +1116,7 @@ void CHyprOpenGLImpl::renderMirrored() {
void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const CAIROSURFACE) {
cairo_select_font_face(CAIRO, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
const auto FONTSIZE = (int)(m_RenderData.pMonitor->vecPixelSize.y / 76);
const auto FONTSIZE = (int)(m_RenderData.pMonitor->vecPixelSize.y / 76);
cairo_set_font_size(CAIRO, FONTSIZE);
cairo_set_source_rgba(CAIRO, 1.f, 1.f, 1.f, 0.32f);

View file

@ -16,7 +16,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
else // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::clamp(surface->current.width, 2, 1337420), std::clamp(surface->current.height, 2, 1337420)};
if (RDATA->squishOversized) {
if (x + windowBox.width > RDATA->w)
windowBox.width = RDATA->w - x;
@ -26,7 +26,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
if (RDATA->pWindow)
g_pHyprRenderer->calculateUVForWindowSurface(RDATA->pWindow, surface, RDATA->squishOversized);
scaleBox(&windowBox, RDATA->output->scale);
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
@ -219,7 +219,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
g_pHyprOpenGL->renderSnapshot(&pWindow);
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
@ -407,7 +407,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
if (w->m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
continue;
@ -1017,7 +1017,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
float currentRefresh = 0;
bool success = false;
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if(pMonitorRule->resolution == Vector2D(-1,-1)) {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || mode->refresh > ( currentRefresh + 3000.f ) ) {
@ -1048,7 +1048,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f);
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
@ -1116,7 +1116,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
Debug::log(LOG, "Setting preferred mode for %s", pMonitor->output->name);
}
}
wlr_output_set_transform(pMonitor->output, pMonitorRule->transform);
pMonitor->transform = pMonitorRule->transform;

View file

@ -90,7 +90,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
// draw the shadow
wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
@ -111,7 +111,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
scaleBox(&windowBox, pMonitor->scale);
if (windowBox.width < 1 || windowBox.height < 1) {
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);

View file

@ -3,5 +3,5 @@
#include "../../Window.hpp"
IHyprWindowDecoration::~IHyprWindowDecoration() {
}
}

View file

@ -42,7 +42,7 @@ void main() {
vec4 pixColor = v_color;
bool done = false;
// check for edges
if (pixCoord[0] < topLeft[0]) {
if (pixCoord[1] < topLeft[1]) {
@ -88,4 +88,4 @@ void main() {
gl_FragColor = pixColor;
}
)#";
)#";

View file

@ -59,7 +59,7 @@ void main() {
}
}
if (!done) {
if (!done) {
// distance to all straight bb borders
float distanceT = pixCoord[1];
float distanceB = fullSize[1] - pixCoord[1];
@ -79,4 +79,4 @@ void main() {
}
gl_FragColor = pixColor;
})#";
})#";

View file

@ -267,7 +267,7 @@ void main() {
pixColor[1] = pixColor[1] * tint[1];
pixColor[2] = pixColor[2] * tint[2];
}
vec2 pixCoord = fullSize * v_texcoord;
)#" + ROUNDED_SHADER_FUNC("pixColor") +
@ -310,7 +310,7 @@ void main() {
vec2 uv = v_texcoord / 2.0;
vec4 sum = texture2D(tex, uv + vec2(-halfpixel.x * 2.0, 0.0) * radius);
sum += texture2D(tex, uv + vec2(-halfpixel.x, halfpixel.y) * radius) * 2.0;
sum += texture2D(tex, uv + vec2(0.0, halfpixel.y * 2.0) * radius);
sum += texture2D(tex, uv + vec2(halfpixel.x, halfpixel.y) * radius) * 2.0;