internal: Window storage rework - part 1 (#5762)

* Window storage rework - part 1

* format

* remove useless include

* fix pch

* format

* fix crash in dwindle

* fix vram leak

* prefer .expired() for bool checks
This commit is contained in:
Vaxry 2024-04-27 12:43:12 +01:00 committed by GitHub
parent 25aec3ac8c
commit bca7804bb6
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GPG key ID: B5690EEEBB952194
72 changed files with 1416 additions and 1346 deletions

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@ -3,7 +3,7 @@
#include "../../Compositor.hpp"
#include "../../config/ConfigValue.hpp"
CHyprDropShadowDecoration::CHyprDropShadowDecoration(CWindow* pWindow) : IHyprWindowDecoration(pWindow) {
CHyprDropShadowDecoration::CHyprDropShadowDecoration(PHLWINDOW pWindow) : IHyprWindowDecoration(pWindow) {
m_pWindow = pWindow;
}
@ -24,7 +24,7 @@ SDecorationPositioningInfo CHyprDropShadowDecoration::getPositioningInfo() {
}
void CHyprDropShadowDecoration::onPositioningReply(const SDecorationPositioningReply& reply) {
updateWindow(m_pWindow);
updateWindow(m_pWindow.lock());
}
uint64_t CHyprDropShadowDecoration::getDecorationFlags() {
@ -41,31 +41,33 @@ void CHyprDropShadowDecoration::damageEntire() {
if (*PSHADOWS != 1)
return; // disabled
CBox shadowBox = {m_pWindow->m_vRealPosition.value().x - m_seExtents.topLeft.x, m_pWindow->m_vRealPosition.value().y - m_seExtents.topLeft.y,
m_pWindow->m_vRealSize.value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_pWindow->m_vRealSize.value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
const auto PWINDOW = m_pWindow.lock();
const auto PWORKSPACE = m_pWindow->m_pWorkspace;
if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
CBox shadowBox = {PWINDOW->m_vRealPosition.value().x - m_seExtents.topLeft.x, PWINDOW->m_vRealPosition.value().y - m_seExtents.topLeft.y,
PWINDOW->m_vRealSize.value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
PWINDOW->m_vRealSize.value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
const auto PWORKSPACE = PWINDOW->m_pWorkspace;
if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOW->m_bPinned)
shadowBox.translate(PWORKSPACE->m_vRenderOffset.value());
shadowBox.translate(m_pWindow->m_vFloatingOffset);
shadowBox.translate(PWINDOW->m_vFloatingOffset);
static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
const auto ROUNDING = m_pWindow->rounding();
const auto ROUNDING = PWINDOW->rounding();
const auto ROUNDINGSIZE = ROUNDING - M_SQRT1_2 * ROUNDING + 1;
CRegion shadowRegion(shadowBox);
if (*PSHADOWIGNOREWINDOW) {
CBox surfaceBox = m_pWindow->getWindowMainSurfaceBox();
if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
CBox surfaceBox = PWINDOW->getWindowMainSurfaceBox();
if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOW->m_bPinned)
surfaceBox.translate(PWORKSPACE->m_vRenderOffset.value());
surfaceBox.translate(m_pWindow->m_vFloatingOffset);
surfaceBox.translate(PWINDOW->m_vFloatingOffset);
surfaceBox.expand(-ROUNDINGSIZE);
shadowRegion.subtract(CRegion(surfaceBox));
}
for (auto& m : g_pCompositor->m_vMonitors) {
if (!g_pHyprRenderer->shouldRenderWindow(m_pWindow, m.get())) {
if (!g_pHyprRenderer->shouldRenderWindow(PWINDOW, m.get())) {
const CRegion monitorRegion({m->vecPosition, m->vecSize});
shadowRegion.subtract(monitorRegion);
}
@ -74,9 +76,11 @@ void CHyprDropShadowDecoration::damageEntire() {
g_pHyprRenderer->damageRegion(shadowRegion);
}
void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
m_vLastWindowPos = m_pWindow->m_vRealPosition.value();
m_vLastWindowSize = m_pWindow->m_vRealSize.value();
void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) {
const auto PWINDOW = m_pWindow.lock();
m_vLastWindowPos = PWINDOW->m_vRealPosition.value();
m_vLastWindowSize = PWINDOW->m_vRealSize.value();
m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
@ -84,19 +88,21 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
if (!g_pCompositor->windowValidMapped(m_pWindow))
const auto PWINDOW = m_pWindow.lock();
if (!validMapped(PWINDOW))
return;
if (m_pWindow->m_cRealShadowColor.value() == CColor(0, 0, 0, 0))
if (PWINDOW->m_cRealShadowColor.value() == CColor(0, 0, 0, 0))
return; // don't draw invisible shadows
if (!m_pWindow->m_sSpecialRenderData.decorate)
if (!PWINDOW->m_sSpecialRenderData.decorate)
return;
if (!m_pWindow->m_sSpecialRenderData.shadow)
if (!PWINDOW->m_sSpecialRenderData.shadow)
return;
if (m_pWindow->m_sAdditionalConfigData.forceNoShadow)
if (PWINDOW->m_sAdditionalConfigData.forceNoShadow)
return;
static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:drop_shadow");
@ -108,10 +114,10 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
if (*PSHADOWS != 1)
return; // disabled
const auto ROUNDINGBASE = m_pWindow->rounding();
const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + m_pWindow->getRealBorderSize() : 0;
const auto PWORKSPACE = m_pWindow->m_pWorkspace;
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
const auto ROUNDINGBASE = PWINDOW->rounding();
const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + PWINDOW->getRealBorderSize() : 0;
const auto PWORKSPACE = PWINDOW->m_pWorkspace;
const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
// draw the shadow
CBox fullBox = m_bLastWindowBoxWithDecos;
@ -126,13 +132,13 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
// scale the box in relation to the center of the box
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
updateWindow(m_pWindow);
updateWindow(PWINDOW);
m_vLastWindowPos += WORKSPACEOFFSET;
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.translate(m_pWindow->m_vFloatingOffset);
fullBox.translate(PWINDOW->m_vFloatingOffset);
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
@ -154,8 +160,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
windowBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
withDecos.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
windowBox.translate(m_pWindow->m_vFloatingOffset);
withDecos.translate(m_pWindow->m_vFloatingOffset);
windowBox.translate(PWINDOW->m_vFloatingOffset);
withDecos.translate(PWINDOW->m_vFloatingOffset);
auto scaledExtentss = withDecos.extentsFrom(windowBox);
scaledExtentss = scaledExtentss * pMonitor->scale;
@ -181,7 +187,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.value().a), a);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
// render black window box ("clip")
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), ROUNDING * pMonitor->scale);
@ -189,7 +195,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
alphaSwapFB.bind();
// alpha swap just has the shadow color. It will be the "texture" to render.
g_pHyprOpenGL->renderRect(&fullBox, m_pWindow->m_cRealShadowColor.value().stripA(), 0);
g_pHyprOpenGL->renderRect(&fullBox, PWINDOW->m_cRealShadowColor.value().stripA(), 0);
LASTFB->bind();
@ -202,7 +208,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
g_pHyprOpenGL->m_RenderData.damage = saveDamage;
} else {
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, m_pWindow->m_cRealShadowColor.value(), a);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
}
if (m_seExtents != m_seReportedExtents)