pass: overload TexPass constructor
overload it with a rvalue to allow us to move the data directly avoiding an extra copy. because SRenderData is not trivially copyable.
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10 changed files with 17 additions and 12 deletions
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@ -631,7 +631,7 @@ void CPointerManager::renderSoftwareCursorsFor(PHLMONITOR pMonitor, const Time::
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data.tex = texture;
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data.box = box.round();
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g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(data));
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g_pHyprRenderer->m_renderPass.add(makeShared<CTexPassElement>(std::move(data)));
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if (m_currentCursorImage.surface)
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m_currentCursorImage.surface->resource()->frame(now);
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