renderer: Add cursor:invisible to allow to hide the cursor (#11058)
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3 changed files with 14 additions and 2 deletions
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@ -709,6 +709,7 @@ CConfigManager::CConfigManager() {
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registerConfigVar("opengl:nvidia_anti_flicker", Hyprlang::INT{1});
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registerConfigVar("cursor:invisible", Hyprlang::INT{0});
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registerConfigVar("cursor:no_hardware_cursors", Hyprlang::INT{2});
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registerConfigVar("cursor:no_break_fs_vrr", Hyprlang::INT{2});
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registerConfigVar("cursor:min_refresh_rate", Hyprlang::INT{24});
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@ -3129,11 +3130,15 @@ const std::vector<SConfigOptionDescription>& CConfigManager::getAllDescriptions(
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}
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bool CConfigManager::shouldUseSoftwareCursors(PHLMONITOR pMonitor) {
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static auto PNOHW = CConfigValue<Hyprlang::INT>("cursor:no_hardware_cursors");
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static auto PNOHW = CConfigValue<Hyprlang::INT>("cursor:no_hardware_cursors");
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static auto PINVISIBLE = CConfigValue<Hyprlang::INT>("cursor:invisible");
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if (pMonitor->m_tearingState.activelyTearing)
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return true;
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if (*PINVISIBLE != 0)
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return true;
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switch (*PNOHW) {
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case 0: return false;
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case 1: return true;
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