fix and update the default and autogen cfg

This commit is contained in:
vaxerski 2022-05-12 11:34:39 +02:00
parent ff0f535c28
commit b7241bceef
2 changed files with 65 additions and 24 deletions

View file

@ -17,7 +17,7 @@ input {
}
general {
max_fps=60
max_fps=60 # deprecated, unused
sensitivity=0.25
main_mod=SUPER
@ -27,14 +27,14 @@ general {
col.active_border=0x66ee1111
col.inactive_border=0x66333333
damage_tracking=monitor # experimental, monitor is 99% fine, but full might have bugs!
damage_tracking=full # experimental, monitor is 100% fine, but full might have some minor bugs, especially with high blur settings!
}
decoration {
rounding=10
blur=1
blur_size=3 # minimum 3
blur_passes=2 # minimum 2, more passes = more resource intensive.
blur_size=3 # minimum 1
blur_passes=1 # minimum 1, more passes = more resource intensive.
# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
# if you want heavy blur, you need to up the blur_passes.
# the more passes, the more you can up the blur_size without noticing artifacts.
@ -48,9 +48,11 @@ animations {
windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
windows=1
borders=1
borders_speed=20
borders_speed=10
fadein=1 # fade in AND out
fadein_speed=20
fadein_speed=10
workspaces=1
workspaces_speed=8
}
dwindle {
@ -59,12 +61,12 @@ dwindle {
# example window rules
# for windows named/classed as abc and xyz
windowrule=move 69 420,abc
windowrule=size 420 69,abc
windowrule=tile,xyz
windowrule=float,abc
windowrule=pseudo,abc
windowrule=monitor 0,xyz
#windowrule=move 69 420,abc
#windowrule=size 420 69,abc
#windowrule=tile,xyz
#windowrule=float,abc
#windowrule=pseudo,abc
#windowrule=monitor 0,xyz
# example binds
bind=SUPER,Q,exec,kitty