fix and update the default and autogen cfg
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ff0f535c28
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2 changed files with 65 additions and 24 deletions
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@ -17,7 +17,7 @@ input {
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}
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general {
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max_fps=60
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max_fps=60 # deprecated, unused
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sensitivity=0.25
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main_mod=SUPER
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@ -27,14 +27,14 @@ general {
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col.active_border=0x66ee1111
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col.inactive_border=0x66333333
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damage_tracking=monitor # experimental, monitor is 99% fine, but full might have bugs!
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damage_tracking=full # experimental, monitor is 100% fine, but full might have some minor bugs, especially with high blur settings!
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}
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decoration {
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rounding=10
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blur=1
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blur_size=3 # minimum 3
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blur_passes=2 # minimum 2, more passes = more resource intensive.
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blur_size=3 # minimum 1
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blur_passes=1 # minimum 1, more passes = more resource intensive.
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# Your blur "amount" is blur_size * blur_passes, but high blur_size (over around 5-ish) will produce artifacts.
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# if you want heavy blur, you need to up the blur_passes.
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# the more passes, the more you can up the blur_size without noticing artifacts.
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@ -48,9 +48,11 @@ animations {
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windows_speed=6 # specific speeds for components can be made with name_speed=float. 0 means use global (speed=float). If not set, will use the global value.
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windows=1
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borders=1
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borders_speed=20
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borders_speed=10
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fadein=1 # fade in AND out
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fadein_speed=20
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fadein_speed=10
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workspaces=1
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workspaces_speed=8
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}
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dwindle {
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@ -59,12 +61,12 @@ dwindle {
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# example window rules
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# for windows named/classed as abc and xyz
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windowrule=move 69 420,abc
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windowrule=size 420 69,abc
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windowrule=tile,xyz
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windowrule=float,abc
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windowrule=pseudo,abc
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windowrule=monitor 0,xyz
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#windowrule=move 69 420,abc
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#windowrule=size 420 69,abc
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#windowrule=tile,xyz
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#windowrule=float,abc
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#windowrule=pseudo,abc
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#windowrule=monitor 0,xyz
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# example binds
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bind=SUPER,Q,exec,kitty
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