refactor: move a few things to desktop/
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10 changed files with 10 additions and 8 deletions
67
src/desktop/Workspace.hpp
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67
src/desktop/Workspace.hpp
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#pragma once
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#include "../helpers/AnimatedVariable.hpp"
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#include <string>
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#include "../defines.hpp"
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enum eFullscreenMode : int8_t {
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FULLSCREEN_INVALID = -1,
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FULLSCREEN_FULL = 0,
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FULLSCREEN_MAXIMIZED
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};
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class CWindow;
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class CWorkspace {
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public:
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CWorkspace(int monitorID, std::string name, bool special = false);
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~CWorkspace();
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// Workspaces ID-based have IDs > 0
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// and workspaces name-based have IDs starting with -1337
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int m_iID = -1;
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std::string m_szName = "";
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uint64_t m_iMonitorID = -1;
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// Previous workspace ID is stored during a workspace change, allowing travel
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// to the previous workspace.
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struct SPrevWorkspaceData {
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int iID = -1;
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std::string name = "";
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} m_sPrevWorkspace;
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bool m_bHasFullscreenWindow = false;
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eFullscreenMode m_efFullscreenMode = FULLSCREEN_FULL;
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wl_array m_wlrCoordinateArr;
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// for animations
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CAnimatedVariable m_vRenderOffset;
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CAnimatedVariable m_fAlpha;
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bool m_bForceRendering = false;
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// "scratchpad"
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bool m_bIsSpecialWorkspace = false;
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// last window
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CWindow* m_pLastFocusedWindow = nullptr;
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// user-set
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bool m_bDefaultFloating = false;
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bool m_bDefaultPseudo = false;
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// last monitor (used on reconnect)
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std::string m_szLastMonitor = "";
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// Whether the user configured command for on-created-empty has been executed, if any
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bool m_bOnCreatedEmptyExecuted = false;
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void startAnim(bool in, bool left, bool instant = false);
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void setActive(bool on);
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void moveToMonitor(const int&);
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CWindow* getLastFocusedWindow();
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void rememberPrevWorkspace(const CWorkspace* prevWorkspace);
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std::string getConfigName();
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};
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