animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR 2024-03-02 01:35:17 +01:00 committed by GitHub
parent f115ba94d2
commit b2c3440477
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
37 changed files with 491 additions and 589 deletions

View file

@ -168,7 +168,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
if (!ws->m_bIsSpecialWorkspace || ws->m_iMonitorID != pMonitor->ID)
continue;
if (ws->m_fAlpha.fl() == 0)
if (ws->m_fAlpha.value() == 0)
continue;
return true;
@ -881,7 +881,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, CBox*
if (allowDim && m_pCurrentWindow && **PDIMINACTIVE) {
glUniform1i(shader->applyTint, 1);
const auto DIM = m_pCurrentWindow->m_fDimPercent.fl();
const auto DIM = m_pCurrentWindow->m_fDimPercent.value();
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
} else {
glUniform1i(shader->applyTint, 0);
@ -1292,7 +1292,7 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
const auto PSURFACE = pWindow->m_pWLSurface.wlr();
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl();
const float A = pWindow->m_fAlpha.value() * pWindow->m_fActiveInactiveAlpha.value() * PWORKSPACE->m_fAlpha.value();
if (A >= 1.f) {
if (PSURFACE->opaque)
@ -1330,7 +1330,7 @@ void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
if (!ls->layerSurface || ls->xray != 1)
continue;
if (ls->layerSurface->surface->opaque && ls->alpha.fl() >= 1.f)
if (ls->layerSurface->surface->opaque && ls->alpha.value() >= 1.f)
continue;
hasWindows = true;
@ -1773,25 +1773,25 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
CBox windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)),
(PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.value().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)),
(PMONITOR->scale * PWINDOW->m_vRealSize.value().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
windowBox.x = ((PWINDOW->m_vRealPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
if (**PDIMAROUND && (*pWindow)->m_sAdditionalConfigData.dimAround) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, **PDIMAROUND * PWINDOW->m_fAlpha.fl()));
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, **PDIMAROUND * PWINDOW->m_fAlpha.value()));
g_pHyprRenderer->damageMonitor(PMONITOR);
}
m_bEndFrame = true;
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.fl(), &fakeDamage, 0);
renderTextureInternalWithDamage(it->second.m_cTex, &windowBox, PWINDOW->m_fAlpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}
@ -1815,19 +1815,19 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PLAYER->realSize.vec().x / (PLAYER->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * PLAYER->realSize.vec().y / (PLAYER->geometry.h * PMONITOR->scale)));
Vector2D scaleXY = Vector2D((PMONITOR->scale * PLAYER->realSize.value().x / (PLAYER->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * PLAYER->realSize.value().y / (PLAYER->geometry.h * PMONITOR->scale)));
layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
layerBox.x = ((PLAYER->realPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((PLAYER->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((PLAYER->realPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((PLAYER->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
layerBox.x = ((PLAYER->realPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((PLAYER->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((PLAYER->realPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((PLAYER->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
m_bEndFrame = true;
renderTextureInternalWithDamage(it->second.m_cTex, &layerBox, PLAYER->alpha.fl(), &fakeDamage, 0);
renderTextureInternalWithDamage(it->second.m_cTex, &layerBox, PLAYER->alpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}

View file

@ -78,8 +78,8 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
windowBox.x += CORRECT.x;
windowBox.y += CORRECT.y;
windowBox.width = SIZE.x * (PSURFACE->getWindow()->m_vRealSize.vec().x / PSURFACE->getWindow()->m_vReportedSize.x);
windowBox.height = SIZE.y * (PSURFACE->getWindow()->m_vRealSize.vec().y / PSURFACE->getWindow()->m_vReportedSize.y);
windowBox.width = SIZE.x * (PSURFACE->getWindow()->m_vRealSize.value().x / PSURFACE->getWindow()->m_vReportedSize.x);
windowBox.height = SIZE.y * (PSURFACE->getWindow()->m_vRealSize.value().y / PSURFACE->getWindow()->m_vReportedSize.y);
} else {
windowBox.width = SIZE.x;
windowBox.height = SIZE.y;
@ -90,8 +90,8 @@ static void renderSurface(struct wlr_surface* surface, int x, int y, void* data)
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
if (RDATA->pWindow && RDATA->pWindow->m_vRealSize.isBeingAnimated() && RDATA->surface && RDATA->surface != surface && RDATA->squishOversized /* subsurface */) {
// adjust subsurfaces to the window
windowBox.width = (windowBox.width / RDATA->pWindow->m_vReportedSize.x) * RDATA->pWindow->m_vRealSize.vec().x;
windowBox.height = (windowBox.height / RDATA->pWindow->m_vReportedSize.y) * RDATA->pWindow->m_vRealSize.vec().y;
windowBox.width = (windowBox.width / RDATA->pWindow->m_vReportedSize.x) * RDATA->pWindow->m_vRealSize.value().x;
windowBox.height = (windowBox.height / RDATA->pWindow->m_vReportedSize.y) * RDATA->pWindow->m_vRealSize.value().y;
}
}
@ -192,7 +192,7 @@ bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor, CWo
return true;
} else {
if (PWINDOWWORKSPACE->m_bHasFullscreenWindow && !pWindow->m_bIsFullscreen && !pWindow->m_bIsFloating && !pWindow->m_bCreatedOverFullscreen &&
pWindow->m_fAlpha.fl() == 0)
pWindow->m_fAlpha.value() == 0)
return false;
}
}
@ -247,7 +247,7 @@ void CHyprRenderer::renderWorkspaceWindowsFullscreen(CMonitor* pMonitor, CWorksp
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (w->m_fAlpha.fl() == 0.f)
if (w->m_fAlpha.value() == 0.f)
continue;
if (w->m_bIsFullscreen || w->m_bIsFloating)
@ -264,7 +264,7 @@ void CHyprRenderer::renderWorkspaceWindowsFullscreen(CMonitor* pMonitor, CWorksp
if (!shouldRenderWindow(w.get(), pMonitor, pWorkspace))
continue;
if (w->m_fAlpha.fl() == 0.f)
if (w->m_fAlpha.value() == 0.f)
continue;
if (w->m_bIsFullscreen || !w->m_bIsFloating)
@ -408,12 +408,12 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
TRACY_GPU_ZONE("RenderWindow");
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
const auto REALPOS = pWindow->m_vRealPosition.value() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.value());
static auto* const PDIMAROUND = (Hyprlang::FLOAT* const*)g_pConfigManager->getConfigValuePtr("decoration:dim_around");
static auto* const PBLUR = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("decoration:blur:enabled");
SRenderData renderdata = {pMonitor, time};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_vRealSize.vec().x, 5.0), std::max(pWindow->m_vRealSize.vec().y, 5.0)};
CBox textureBox = {REALPOS.x, REALPOS.y, std::max(pWindow->m_vRealSize.value().x, 5.0), std::max(pWindow->m_vRealSize.value().y, 5.0)};
renderdata.x = textureBox.x;
renderdata.y = textureBox.y;
@ -430,8 +430,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
renderdata.surface = pWindow->m_pWLSurface.wlr();
renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.fadeAlpha = pWindow->m_fAlpha.value() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.value());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.value();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
renderdata.rounding = ignoreAllGeometry || renderdata.dontRound ? 0 : pWindow->rounding() * pMonitor->scale;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
@ -460,9 +460,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned && !pWindow->m_bIsFullscreen) {
Vector2D offset;
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
if (PWORKSPACE->m_vRenderOffset.value().x != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.value().x / PWSMON->vecSize.x;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.x < PWSMON->vecPosition.x) {
@ -470,9 +470,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
} else if (WINBB.x + WINBB.width > PWSMON->vecPosition.x + PWSMON->vecSize.x) {
offset.x = (WINBB.x + WINBB.width - PWSMON->vecPosition.x - PWSMON->vecSize.x) * PROGRESS;
}
} else if (PWORKSPACE->m_vRenderOffset.vec().y != 0) {
} else if (PWORKSPACE->m_vRenderOffset.value().y != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.value().y / PWSMON->vecSize.y;
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.y < PWSMON->vecPosition.y) {
@ -488,7 +488,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
// if window is floating and we have a slide animation, clip it to its full bb
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bIsFullscreen && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !pWindow->m_bPinned) {
CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.vec()).scale(pMonitor->scale);
CRegion rg = pWindow->getFullWindowBoundingBox().translate(-pMonitor->vecPosition + PWORKSPACE->m_vRenderOffset.value()).scale(pMonitor->scale);
g_pHyprOpenGL->m_RenderData.clipBox = rg.getExtents();
}
@ -606,11 +606,11 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
TRACY_GPU_ZONE("RenderLayer");
const auto REALPOS = pLayer->realPosition.vec();
const auto REALSIZ = pLayer->realSize.vec();
const auto REALPOS = pLayer->realPosition.value();
const auto REALSIZ = pLayer->realSize.value();
SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
renderdata.fadeAlpha = pLayer->alpha.fl();
renderdata.fadeAlpha = pLayer->alpha.value();
renderdata.blur = pLayer->forceBlur;
renderdata.surface = pLayer->layerSurface->surface;
renderdata.decorate = false;
@ -698,7 +698,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
// TODO: check better with solitary after MR for tearing.
const auto PFULLWINDOW = g_pCompositor->getFullscreenWindowOnWorkspace(pWorkspace->m_iID);
if (!pWorkspace->m_bHasFullscreenWindow || pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL || !PFULLWINDOW || PFULLWINDOW->m_vRealSize.isBeingAnimated() ||
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.vec() != Vector2D{}) {
!PFULLWINDOW->opaque() || pWorkspace->m_vRenderOffset.value() != Vector2D{}) {
if (!g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender)
setOccludedForBackLayers(g_pHyprOpenGL->m_RenderData.damage, pWorkspace);
@ -738,7 +738,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
// and then special
for (auto& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.fl() > 0.f && ws->m_bIsSpecialWorkspace) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace) {
const auto SPECIALANIMPROGRS = ws->m_vRenderOffset.isBeingAnimated() ? ws->m_vRenderOffset.getCurveValue() : ws->m_fAlpha.getCurveValue();
const bool ANIMOUT = !pMonitor->specialWorkspaceID;
@ -758,7 +758,7 @@ void CHyprRenderer::renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace*
// special
for (auto& ws : g_pCompositor->m_vWorkspaces) {
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.fl() > 0.f && ws->m_bIsSpecialWorkspace)
if (ws->m_iMonitorID == pMonitor->ID && ws->m_fAlpha.value() > 0.f && ws->m_bIsSpecialWorkspace)
renderWorkspaceWindows(pMonitor, ws.get(), time);
}
@ -863,7 +863,7 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
geom.applyFromWlr();
// ignore X and Y, adjust uv
if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.vec().x || geom.height > pWindow->m_vRealSize.vec().y) {
if (geom.x != 0 || geom.y != 0 || geom.width > pWindow->m_vRealSize.value().x || geom.height > pWindow->m_vRealSize.value().y) {
const auto XPERC = (double)geom.x / (double)pSurface->current.width;
const auto YPERC = (double)geom.y / (double)pSurface->current.height;
const auto WPERC = (double)(geom.x + geom.width) / (double)pSurface->current.width;
@ -874,7 +874,7 @@ void CHyprRenderer::calculateUVForSurface(CWindow* pWindow, wlr_surface* pSurfac
uvTL = uvTL + TOADDTL;
// TODO: make this passed to the func. Might break in the future.
auto maxSize = pWindow->m_vRealSize.vec();
auto maxSize = pWindow->m_vRealSize.value();
if (pWindow->m_pWLSurface.small() && !pWindow->m_pWLSurface.m_bFillIgnoreSmall)
maxSize = pWindow->m_pWLSurface.getViewporterCorrectedSize();
@ -2307,8 +2307,8 @@ void CHyprRenderer::setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWo
continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec());
const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
const Vector2D POS = w->m_vRealPosition.value() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.value());
const Vector2D SIZE = w->m_vRealSize.value() - Vector2D{ROUNDING * 2, ROUNDING * 2};
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
@ -2333,8 +2333,8 @@ void CHyprRenderer::setOccludedForBackLayers(CRegion& region, CWorkspace* pWorks
continue;
const auto ROUNDING = w->rounding() * PMONITOR->scale;
const Vector2D POS = w->m_vRealPosition.vec() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.vec());
const Vector2D SIZE = w->m_vRealSize.vec() - Vector2D{ROUNDING * 2, ROUNDING * 2};
const Vector2D POS = w->m_vRealPosition.value() + Vector2D{ROUNDING, ROUNDING} - PMONITOR->vecPosition + (w->m_bPinned ? Vector2D{} : pWorkspace->m_vRenderOffset.value());
const Vector2D SIZE = w->m_vRealSize.value() - Vector2D{ROUNDING * 2, ROUNDING * 2};
CBox box = {POS.x, POS.y, SIZE.x, SIZE.y};
@ -2351,7 +2351,7 @@ bool CHyprRenderer::canSkipBackBufferClear(CMonitor* pMonitor) {
if (!ls->layerSurface)
continue;
if (ls->alpha.fl() < 1.f)
if (ls->alpha.value() < 1.f)
continue;
if (ls->geometry.x != pMonitor->vecPosition.x || ls->geometry.y != pMonitor->vecPosition.y || ls->geometry.width != pMonitor->vecSize.x ||
@ -2381,7 +2381,7 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pMonitor->activeWorkspace);
if (!PWORKSPACE || !PWORKSPACE->m_bHasFullscreenWindow || g_pInputManager->m_sDrag.drag || g_pCompositor->m_sSeat.exclusiveClient || pMonitor->specialWorkspaceID ||
PWORKSPACE->m_fAlpha.fl() != 1.f || PWORKSPACE->m_vRenderOffset.vec() != Vector2D{})
PWORKSPACE->m_fAlpha.value() != 1.f || PWORKSPACE->m_vRenderOffset.value() != Vector2D{})
return;
const auto PCANDIDATE = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
@ -2392,7 +2392,7 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
if (!PCANDIDATE->opaque())
return;
if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() ||
if (PCANDIDATE->m_vRealSize.value() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.value() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() ||
PCANDIDATE->m_vRealSize.isBeingAnimated())
return;
@ -2400,7 +2400,7 @@ void CHyprRenderer::recheckSolitaryForMonitor(CMonitor* pMonitor) {
return;
for (auto& topls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (topls->alpha.fl() != 0.f)
if (topls->alpha.value() != 0.f)
return;
}

View file

@ -40,7 +40,7 @@ CBox CHyprBorderDecoration::assignedBoxGlobal() {
if (!PWORKSPACE)
return box;
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
return box.translate(WORKSPACEOFFSET);
}
@ -58,10 +58,10 @@ void CHyprBorderDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& of
auto grad = m_pWindow->m_cRealBorderColor;
const bool ANIMATED = m_pWindow->m_fBorderFadeAnimationProgress.isBeingAnimated();
float a1 = a * (ANIMATED ? m_pWindow->m_fBorderFadeAnimationProgress.fl() : 1.f);
float a1 = a * (ANIMATED ? m_pWindow->m_fBorderFadeAnimationProgress.value() : 1.f);
if (m_pWindow->m_fBorderAngleAnimationProgress.getConfig()->pValues->internalEnabled) {
grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress.fl() * M_PI * 2;
grad.m_fAngle += m_pWindow->m_fBorderAngleAnimationProgress.value() * M_PI * 2;
grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
}
@ -71,7 +71,7 @@ void CHyprBorderDecoration::draw(CMonitor* pMonitor, float a, const Vector2D& of
g_pHyprOpenGL->renderBorder(&windowBox, grad, ROUNDING, borderSize, a1);
if (ANIMATED) {
float a2 = a * (1.f - m_pWindow->m_fBorderFadeAnimationProgress.fl());
float a2 = a * (1.f - m_pWindow->m_fBorderFadeAnimationProgress.value());
g_pHyprOpenGL->renderBorder(&windowBox, m_pWindow->m_cRealBorderColorPrevious, ROUNDING, borderSize, a2);
}
}

View file

@ -46,8 +46,8 @@ void CHyprDropShadowDecoration::damageEntire() {
}
void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
m_vLastWindowPos = m_pWindow->m_vRealPosition.value();
m_vLastWindowSize = m_pWindow->m_vRealSize.value();
m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
@ -58,7 +58,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
if (m_pWindow->m_cRealShadowColor.col() == CColor(0, 0, 0, 0))
if (m_pWindow->m_cRealShadowColor.value() == CColor(0, 0, 0, 0))
return; // don't draw invisible shadows
if (!m_pWindow->m_sSpecialRenderData.decorate)
@ -82,7 +82,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
const auto ROUNDINGBASE = m_pWindow->rounding();
const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + m_pWindow->getRealBorderSize() : 0;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
// draw the shadow
CBox fullBox = m_bLastWindowBoxWithDecos;
@ -147,7 +147,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, **PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.col().a), a);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, **PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.value().a), a);
// render black window box ("clip")
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), ROUNDING * pMonitor->scale);
@ -155,7 +155,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
alphaSwapFB.bind();
// alpha swap just has the shadow color. It will be the "texture" to render.
g_pHyprOpenGL->renderRect(&fullBox, m_pWindow->m_cRealShadowColor.col().stripA(), 0);
g_pHyprOpenGL->renderRect(&fullBox, m_pWindow->m_cRealShadowColor.value().stripA(), 0);
LASTFB->bind();
@ -166,7 +166,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
g_pHyprOpenGL->m_RenderData.damage = saveDamage;
} else {
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, **PSHADOWSIZE * pMonitor->scale, m_pWindow->m_cRealShadowColor.col(), a);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, **PSHADOWSIZE * pMonitor->scale, m_pWindow->m_cRealShadowColor.value(), a);
}
if (m_seExtents != m_seReportedExtents)

View file

@ -504,6 +504,6 @@ CBox CHyprGroupBarDecoration::assignedBoxGlobal() {
if (!PWORKSPACE)
return box;
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
return box.translate(WORKSPACEOFFSET);
}

View file

@ -124,7 +124,7 @@ void CDecorationPositioner::onWindowUpdate(CWindow* pWindow) {
datas.push_back(getDataFor(wd.get(), pWindow));
}
if (WINDOWDATA->lastWindowSize == pWindow->m_vRealSize.vec() /* position not changed */
if (WINDOWDATA->lastWindowSize == pWindow->m_vRealSize.value() /* position not changed */
&&
std::all_of(m_vWindowPositioningDatas.begin(), m_vWindowPositioningDatas.end(), [pWindow](const auto& data) { return pWindow != data->pWindow || !data->needsReposition; })
/* all window datas are either not for this window or don't need a reposition */
@ -132,7 +132,7 @@ void CDecorationPositioner::onWindowUpdate(CWindow* pWindow) {
)
return;
WINDOWDATA->lastWindowSize = pWindow->m_vRealSize.vec();
WINDOWDATA->lastWindowSize = pWindow->m_vRealSize.value();
WINDOWDATA->needsRecalc = false;
const bool EPHEMERAL = pWindow->m_vRealSize.isBeingAnimated();