animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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37 changed files with 491 additions and 589 deletions
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@ -192,8 +192,8 @@ void CInputMethodRelay::updateInputPopup(SIMEPopup* pPopup) {
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const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE);
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if (PWINDOW) {
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parentPos = PWINDOW->m_vRealPosition.goalv();
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parentSize = PWINDOW->m_vRealSize.goalv();
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parentPos = PWINDOW->m_vRealPosition.goal();
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parentSize = PWINDOW->m_vRealSize.goal();
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pMonitor = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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}
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}
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@ -298,7 +298,7 @@ void CInputMethodRelay::damagePopup(SIMEPopup* pPopup) {
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const auto PWINDOW = g_pCompositor->getWindowFromSurface(PFOCUSEDSURFACE);
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if (PWINDOW) {
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parentPos = PWINDOW->m_vRealPosition.goalv();
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parentPos = PWINDOW->m_vRealPosition.goal();
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}
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}
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