animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
This commit is contained in:
parent
f115ba94d2
commit
b2c3440477
37 changed files with 491 additions and 589 deletions
|
|
@ -28,8 +28,8 @@ class CAnimationManager {
|
|||
|
||||
std::unordered_map<std::string, CBezierCurve> getAllBeziers();
|
||||
|
||||
std::vector<CAnimatedVariable*> m_vAnimatedVariables;
|
||||
std::vector<CAnimatedVariable*> m_vActiveAnimatedVariables;
|
||||
std::vector<CBaseAnimatedVariable*> m_vAnimatedVariables;
|
||||
std::vector<CBaseAnimatedVariable*> m_vActiveAnimatedVariables;
|
||||
|
||||
wl_event_source* m_pAnimationTick;
|
||||
|
||||
|
|
@ -52,4 +52,4 @@ class CAnimationManager {
|
|||
void animationSlide(CWindow*, std::string force = "", bool close = false);
|
||||
};
|
||||
|
||||
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
|
||||
inline std::unique_ptr<CAnimationManager> g_pAnimationManager;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue