animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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37 changed files with 491 additions and 589 deletions
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@ -3,9 +3,9 @@
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#include "../Compositor.hpp"
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SLayerSurface::SLayerSurface() {
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alpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeLayers"), nullptr, AVARDAMAGE_ENTIRE);
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realPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("layers"), nullptr, AVARDAMAGE_ENTIRE);
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realSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("layers"), nullptr, AVARDAMAGE_ENTIRE);
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alpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeLayers"), nullptr, AVARDAMAGE_ENTIRE);
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realPosition.create(g_pConfigManager->getAnimationPropertyConfig("layers"), nullptr, AVARDAMAGE_ENTIRE);
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realSize.create(g_pConfigManager->getAnimationPropertyConfig("layers"), nullptr, AVARDAMAGE_ENTIRE);
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alpha.m_pLayer = this;
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realPosition.m_pLayer = this;
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realSize.m_pLayer = this;
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@ -181,11 +181,11 @@ CRegion SConstraint::getLogicCoordsRegion() {
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result.add(&constraint->region); // surface-local coords
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if (!PWINDOWOWNER->m_bIsX11) {
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result.translate(PWINDOWOWNER->m_vRealPosition.goalv());
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result.translate(PWINDOWOWNER->m_vRealPosition.goal());
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return result;
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}
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const auto COORDS = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealPosition.goalv() :
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const auto COORDS = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealPosition.goal() :
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g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOWOWNER->m_uSurface.xwayland->x, PWINDOWOWNER->m_uSurface.xwayland->y});
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const auto PMONITOR = PWINDOWOWNER->m_bIsMapped ? g_pCompositor->getMonitorFromID(PWINDOWOWNER->m_iMonitorID) : g_pCompositor->getMonitorFromVector(COORDS);
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@ -210,9 +210,9 @@ Vector2D SConstraint::getLogicConstraintPos() {
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return {};
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if (!PWINDOWOWNER->m_bIsX11)
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return PWINDOWOWNER->m_vRealPosition.goalv();
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return PWINDOWOWNER->m_vRealPosition.goal();
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const auto COORDS = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealPosition.goalv() :
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const auto COORDS = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealPosition.goal() :
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g_pXWaylandManager->xwaylandToWaylandCoords({PWINDOWOWNER->m_uSurface.xwayland->x, PWINDOWOWNER->m_uSurface.xwayland->y});
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return COORDS;
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@ -228,7 +228,7 @@ Vector2D SConstraint::getLogicConstraintSize() {
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return {};
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if (!PWINDOWOWNER->m_bIsX11)
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return PWINDOWOWNER->m_vRealSize.goalv();
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return PWINDOWOWNER->m_vRealSize.goal();
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const auto PMONITOR = PWINDOWOWNER->m_bIsMapped ?
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g_pCompositor->getMonitorFromID(PWINDOWOWNER->m_iMonitorID) :
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@ -237,8 +237,8 @@ Vector2D SConstraint::getLogicConstraintSize() {
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if (!PMONITOR)
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return {};
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const auto SIZE = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealSize.goalv() :
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const auto SIZE = PWINDOWOWNER->m_bIsMapped ? PWINDOWOWNER->m_vRealSize.goal() :
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Vector2D{PWINDOWOWNER->m_uSurface.xwayland->width, PWINDOWOWNER->m_uSurface.xwayland->height} * PMONITOR->xwaylandScale;
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return SIZE;
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}
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}
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