animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
This commit is contained in:
parent
f115ba94d2
commit
b2c3440477
37 changed files with 491 additions and 589 deletions
|
|
@ -3,6 +3,7 @@
|
|||
#include <functional>
|
||||
#include <any>
|
||||
#include <chrono>
|
||||
#include <type_traits>
|
||||
#include "Vector2D.hpp"
|
||||
#include "Color.hpp"
|
||||
#include "../macros.hpp"
|
||||
|
|
@ -15,6 +16,30 @@ enum ANIMATEDVARTYPE {
|
|||
AVARTYPE_COLOR
|
||||
};
|
||||
|
||||
// Utility to bind a type with its corresponding ANIMATEDVARTYPE
|
||||
template <class T>
|
||||
struct typeToANIMATEDVARTYPE_t {
|
||||
static constexpr ANIMATEDVARTYPE value = AVARTYPE_INVALID;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct typeToANIMATEDVARTYPE_t<float> {
|
||||
static constexpr ANIMATEDVARTYPE value = AVARTYPE_FLOAT;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct typeToANIMATEDVARTYPE_t<Vector2D> {
|
||||
static constexpr ANIMATEDVARTYPE value = AVARTYPE_VECTOR;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct typeToANIMATEDVARTYPE_t<CColor> {
|
||||
static constexpr ANIMATEDVARTYPE value = AVARTYPE_COLOR;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
inline constexpr ANIMATEDVARTYPE typeToANIMATEDVARTYPE = typeToANIMATEDVARTYPE_t<T>::value;
|
||||
|
||||
enum AVARDAMAGEPOLICY {
|
||||
AVARDAMAGE_NONE = -1,
|
||||
AVARDAMAGE_ENTIRE = 0,
|
||||
|
|
@ -28,174 +53,34 @@ struct SLayerSurface;
|
|||
struct SAnimationPropertyConfig;
|
||||
class CHyprRenderer;
|
||||
|
||||
class CAnimatedVariable {
|
||||
// Utility to define a concept as a list of possible type
|
||||
template <class T, class... U>
|
||||
concept OneOf = (... or std::same_as<T, U>);
|
||||
|
||||
// Concept to describe which type can be placed into CAnimatedVariable
|
||||
// This is mainly to get better errors if we put a type that's not supported
|
||||
// Otherwise template errors are ugly
|
||||
template <class T>
|
||||
concept Animable = OneOf<T, Vector2D, float, CColor>;
|
||||
|
||||
class CBaseAnimatedVariable {
|
||||
public:
|
||||
CAnimatedVariable(); // dummy var
|
||||
CBaseAnimatedVariable(ANIMATEDVARTYPE type);
|
||||
void create(SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy);
|
||||
|
||||
void create(ANIMATEDVARTYPE, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
|
||||
void create(ANIMATEDVARTYPE, std::any val, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
|
||||
CBaseAnimatedVariable(const CBaseAnimatedVariable&) = delete;
|
||||
CBaseAnimatedVariable(CBaseAnimatedVariable&&) = delete;
|
||||
CBaseAnimatedVariable& operator=(const CBaseAnimatedVariable&) = delete;
|
||||
CBaseAnimatedVariable& operator=(CBaseAnimatedVariable&&) = delete;
|
||||
|
||||
CAnimatedVariable(const CAnimatedVariable&) = delete;
|
||||
CAnimatedVariable(CAnimatedVariable&&) = delete;
|
||||
CAnimatedVariable& operator=(const CAnimatedVariable&) = delete;
|
||||
CAnimatedVariable& operator=(CAnimatedVariable&&) = delete;
|
||||
virtual ~CBaseAnimatedVariable();
|
||||
|
||||
~CAnimatedVariable();
|
||||
void unregister();
|
||||
void registerVar();
|
||||
|
||||
void unregister();
|
||||
void registerVar();
|
||||
|
||||
// gets the current vector value (real time)
|
||||
const Vector2D& vec() const {
|
||||
return m_vValue;
|
||||
}
|
||||
|
||||
// gets the current float value (real time)
|
||||
const float& fl() const {
|
||||
return m_fValue;
|
||||
}
|
||||
|
||||
// gets the current color value (real time)
|
||||
const CColor& col() const {
|
||||
return m_cValue;
|
||||
}
|
||||
|
||||
// gets the goal vector value
|
||||
const Vector2D& goalv() const {
|
||||
return m_vGoal;
|
||||
}
|
||||
|
||||
// gets the goal float value
|
||||
const float& goalf() const {
|
||||
return m_fGoal;
|
||||
}
|
||||
|
||||
// gets the goal color value
|
||||
const CColor& goalc() const {
|
||||
return m_cGoal;
|
||||
}
|
||||
|
||||
CAnimatedVariable& operator=(const Vector2D& v) {
|
||||
if (v == m_vGoal)
|
||||
return *this;
|
||||
|
||||
m_vGoal = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_vBegun = m_vValue;
|
||||
|
||||
onAnimationBegin();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
CAnimatedVariable& operator=(const float& v) {
|
||||
if (v == m_fGoal)
|
||||
return *this;
|
||||
|
||||
m_fGoal = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_fBegun = m_fValue;
|
||||
|
||||
onAnimationBegin();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
CAnimatedVariable& operator=(const CColor& v) {
|
||||
if (v == m_cGoal)
|
||||
return *this;
|
||||
|
||||
m_cGoal = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_cBegun = m_cValue;
|
||||
|
||||
onAnimationBegin();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Sets the actual stored value, without affecting the goal, but resets the timer
|
||||
void setValue(const Vector2D& v) {
|
||||
if (v == m_vValue)
|
||||
return;
|
||||
|
||||
m_vValue = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_vBegun = m_vValue;
|
||||
|
||||
onAnimationBegin();
|
||||
}
|
||||
|
||||
// Sets the actual stored value, without affecting the goal, but resets the timer
|
||||
void setValue(const float& v) {
|
||||
if (v == m_fValue)
|
||||
return;
|
||||
|
||||
m_fValue = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_vBegun = m_vValue;
|
||||
|
||||
onAnimationBegin();
|
||||
}
|
||||
|
||||
// Sets the actual stored value, without affecting the goal, but resets the timer
|
||||
void setValue(const CColor& v) {
|
||||
if (v == m_cValue)
|
||||
return;
|
||||
|
||||
m_cValue = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_vBegun = m_vValue;
|
||||
|
||||
onAnimationBegin();
|
||||
}
|
||||
|
||||
// Sets the actual value and goal
|
||||
void setValueAndWarp(const Vector2D& v) {
|
||||
m_vGoal = v;
|
||||
warp();
|
||||
}
|
||||
|
||||
// Sets the actual value and goal
|
||||
void setValueAndWarp(const float& v) {
|
||||
m_fGoal = v;
|
||||
warp();
|
||||
}
|
||||
|
||||
// Sets the actual value and goal
|
||||
void setValueAndWarp(const CColor& v) {
|
||||
m_cGoal = v;
|
||||
warp();
|
||||
}
|
||||
|
||||
// checks if an animation is in progress
|
||||
inline bool isBeingAnimated() {
|
||||
return m_bIsBeingAnimated;
|
||||
}
|
||||
|
||||
void warp(bool endCallback = true) {
|
||||
switch (m_eVarType) {
|
||||
case AVARTYPE_FLOAT: {
|
||||
m_fValue = m_fGoal;
|
||||
break;
|
||||
}
|
||||
case AVARTYPE_VECTOR: {
|
||||
m_vValue = m_vGoal;
|
||||
break;
|
||||
}
|
||||
case AVARTYPE_COLOR: {
|
||||
m_cValue = m_cGoal;
|
||||
break;
|
||||
}
|
||||
default: UNREACHABLE();
|
||||
}
|
||||
|
||||
m_bIsBeingAnimated = false;
|
||||
|
||||
if (endCallback)
|
||||
onAnimationEnd();
|
||||
}
|
||||
virtual void warp(bool endCallback = true) = 0;
|
||||
|
||||
//
|
||||
void setConfig(SAnimationPropertyConfig* pConfig) {
|
||||
m_pConfig = pConfig;
|
||||
}
|
||||
|
|
@ -212,6 +97,11 @@ class CAnimatedVariable {
|
|||
/* returns the current curve value */
|
||||
float getCurveValue();
|
||||
|
||||
// checks if an animation is in progress
|
||||
inline bool isBeingAnimated() {
|
||||
return m_bIsBeingAnimated;
|
||||
}
|
||||
|
||||
/* sets a function to be ran when the animation finishes.
|
||||
if an animation is not running, runs instantly.
|
||||
if "remove" is set to true, will remove the callback when ran. */
|
||||
|
|
@ -245,20 +135,7 @@ class CAnimatedVariable {
|
|||
m_bRemoveEndAfterRan = false;
|
||||
}
|
||||
|
||||
private:
|
||||
Vector2D m_vValue = Vector2D(0, 0);
|
||||
float m_fValue = 0;
|
||||
CColor m_cValue;
|
||||
|
||||
Vector2D m_vGoal = Vector2D(0, 0);
|
||||
float m_fGoal = 0;
|
||||
CColor m_cGoal;
|
||||
|
||||
Vector2D m_vBegun = Vector2D(0, 0);
|
||||
float m_fBegun = 0;
|
||||
CColor m_cBegun;
|
||||
|
||||
// owners
|
||||
protected:
|
||||
void* m_pWindow = nullptr;
|
||||
void* m_pWorkspace = nullptr;
|
||||
void* m_pLayer = nullptr;
|
||||
|
|
@ -271,8 +148,8 @@ class CAnimatedVariable {
|
|||
|
||||
std::chrono::system_clock::time_point animationBegin;
|
||||
|
||||
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
|
||||
AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_NONE;
|
||||
ANIMATEDVARTYPE m_Type;
|
||||
|
||||
bool m_bRemoveEndAfterRan = true;
|
||||
bool m_bRemoveBeginAfterRan = true;
|
||||
|
|
@ -281,7 +158,9 @@ class CAnimatedVariable {
|
|||
std::function<void(void* thisptr)> m_fUpdateCallback;
|
||||
|
||||
bool m_bIsConnectedToActive = false;
|
||||
|
||||
void connectToActive();
|
||||
|
||||
void disconnectFromActive();
|
||||
|
||||
// methods
|
||||
|
|
@ -314,3 +193,85 @@ class CAnimatedVariable {
|
|||
friend struct SLayerSurface;
|
||||
friend class CHyprRenderer;
|
||||
};
|
||||
|
||||
template <Animable VarType>
|
||||
class CAnimatedVariable : public CBaseAnimatedVariable {
|
||||
public:
|
||||
CAnimatedVariable() : CBaseAnimatedVariable(typeToANIMATEDVARTYPE<VarType>) {} // dummy var
|
||||
|
||||
void create(const VarType& value, SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
|
||||
create(pAnimConfig, pWindow, policy);
|
||||
m_Value = value;
|
||||
}
|
||||
|
||||
using CBaseAnimatedVariable::create;
|
||||
|
||||
CAnimatedVariable(const CAnimatedVariable&) = delete;
|
||||
CAnimatedVariable(CAnimatedVariable&&) = delete;
|
||||
CAnimatedVariable& operator=(const CAnimatedVariable&) = delete;
|
||||
CAnimatedVariable& operator=(CAnimatedVariable&&) = delete;
|
||||
|
||||
~CAnimatedVariable() = default;
|
||||
|
||||
// gets the current vector value (real time)
|
||||
const VarType& value() const {
|
||||
return m_Value;
|
||||
}
|
||||
|
||||
// gets the goal vector value
|
||||
const VarType& goal() const {
|
||||
return m_Goal;
|
||||
}
|
||||
|
||||
CAnimatedVariable& operator=(const VarType& v) {
|
||||
if (v == m_Goal)
|
||||
return *this;
|
||||
|
||||
m_Goal = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_Begun = m_Value;
|
||||
|
||||
onAnimationBegin();
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Sets the actual stored value, without affecting the goal, but resets the timer
|
||||
void setValue(const VarType& v) {
|
||||
if (v == m_Value)
|
||||
return;
|
||||
|
||||
m_Value = v;
|
||||
animationBegin = std::chrono::system_clock::now();
|
||||
m_Begun = m_Value;
|
||||
|
||||
onAnimationBegin();
|
||||
}
|
||||
|
||||
// Sets the actual value and goal
|
||||
void setValueAndWarp(const VarType& v) {
|
||||
m_Goal = v;
|
||||
warp();
|
||||
}
|
||||
|
||||
void warp(bool endCallback = true) override {
|
||||
m_Value = m_Goal;
|
||||
|
||||
m_bIsBeingAnimated = false;
|
||||
|
||||
if (endCallback)
|
||||
onAnimationEnd();
|
||||
}
|
||||
|
||||
private:
|
||||
VarType m_Value{};
|
||||
VarType m_Goal{};
|
||||
VarType m_Begun{};
|
||||
|
||||
// owners
|
||||
|
||||
friend class CAnimationManager;
|
||||
friend class CWorkspace;
|
||||
friend struct SLayerSurface;
|
||||
friend class CHyprRenderer;
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue