animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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37 changed files with 491 additions and 589 deletions
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@ -2,12 +2,11 @@
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#include "../managers/AnimationManager.hpp"
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#include "../config/ConfigManager.hpp"
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CAnimatedVariable::CAnimatedVariable() {
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CBaseAnimatedVariable::CBaseAnimatedVariable(ANIMATEDVARTYPE type) : m_Type(type) {
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; // dummy var
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}
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
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m_eVarType = type;
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pWindow = pWindow;
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@ -15,42 +14,11 @@ void CAnimatedVariable::create(ANIMATEDVARTYPE type, SAnimationPropertyConfig* p
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m_bDummy = false;
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}
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void CAnimatedVariable::create(ANIMATEDVARTYPE type, std::any val, SAnimationPropertyConfig* pAnimConfig, void* pWindow, AVARDAMAGEPOLICY policy) {
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create(type, pAnimConfig, pWindow, policy);
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try {
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switch (type) {
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case AVARTYPE_FLOAT: {
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const auto V = std::any_cast<float>(val);
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m_fValue = V;
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m_fGoal = V;
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break;
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}
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case AVARTYPE_VECTOR: {
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const auto V = std::any_cast<Vector2D>(val);
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m_vValue = V;
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m_vGoal = V;
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break;
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}
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case AVARTYPE_COLOR: {
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const auto V = std::any_cast<CColor>(val);
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m_cValue = V;
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m_cGoal = V;
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break;
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}
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default: ASSERT(false); break;
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}
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} catch (std::exception& e) {
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Debug::log(ERR, "CAnimatedVariable create error: {}", e.what());
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RASSERT(false, "CAnimatedVariable create error: {}", e.what());
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}
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}
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CAnimatedVariable::~CAnimatedVariable() {
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CBaseAnimatedVariable::~CBaseAnimatedVariable() {
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unregister();
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}
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void CAnimatedVariable::unregister() {
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void CBaseAnimatedVariable::unregister() {
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if (!g_pAnimationManager)
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return;
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std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; });
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@ -58,23 +26,23 @@ void CAnimatedVariable::unregister() {
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disconnectFromActive();
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}
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void CAnimatedVariable::registerVar() {
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void CBaseAnimatedVariable::registerVar() {
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if (!m_bIsRegistered)
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g_pAnimationManager->m_vAnimatedVariables.push_back(this);
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m_bIsRegistered = true;
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}
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int CAnimatedVariable::getDurationLeftMs() {
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int CBaseAnimatedVariable::getDurationLeftMs() {
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return std::max(
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(int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0);
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}
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float CAnimatedVariable::getPercent() {
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float CBaseAnimatedVariable::getPercent() {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count();
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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}
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float CAnimatedVariable::getCurveValue() {
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float CBaseAnimatedVariable::getCurveValue() {
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if (!m_bIsBeingAnimated)
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return 1.f;
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@ -86,7 +54,7 @@ float CAnimatedVariable::getCurveValue() {
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return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
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}
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void CAnimatedVariable::connectToActive() {
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void CBaseAnimatedVariable::connectToActive() {
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g_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
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if (!m_bIsConnectedToActive)
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@ -95,7 +63,7 @@ void CAnimatedVariable::connectToActive() {
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m_bIsConnectedToActive = true;
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}
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void CAnimatedVariable::disconnectFromActive() {
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void CBaseAnimatedVariable::disconnectFromActive() {
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std::erase_if(g_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsConnectedToActive = false;
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}
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}
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