animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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37 changed files with 491 additions and 589 deletions
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@ -14,8 +14,8 @@ CWorkspace::CWorkspace(int monitorID, std::string name, bool special) {
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m_bIsSpecialWorkspace = special;
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m_vRenderOffset.m_pWorkspace = this;
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m_vRenderOffset.create(AVARTYPE_VECTOR, special ? g_pConfigManager->getAnimationPropertyConfig("specialWorkspace") : g_pConfigManager->getAnimationPropertyConfig("workspaces"),
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nullptr, AVARDAMAGE_ENTIRE);
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m_vRenderOffset.create(special ? g_pConfigManager->getAnimationPropertyConfig("specialWorkspace") : g_pConfigManager->getAnimationPropertyConfig("workspaces"), nullptr,
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AVARDAMAGE_ENTIRE);
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m_fAlpha.m_pWorkspace = this;
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m_fAlpha.create(AVARTYPE_FLOAT, special ? g_pConfigManager->getAnimationPropertyConfig("specialWorkspace") : g_pConfigManager->getAnimationPropertyConfig("workspaces"),
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nullptr, AVARDAMAGE_ENTIRE);
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