animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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37 changed files with 491 additions and 589 deletions
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@ -221,8 +221,8 @@ class CWindow {
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Vector2D m_vSize = Vector2D(0, 0);
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// this is the real position and size used to draw the thing
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CAnimatedVariable m_vRealPosition;
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CAnimatedVariable m_vRealSize;
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CAnimatedVariable<Vector2D> m_vRealPosition;
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CAnimatedVariable<Vector2D> m_vRealSize;
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// for not spamming the protocols
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Vector2D m_vReportedPosition;
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@ -282,13 +282,13 @@ class CWindow {
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std::unique_ptr<CPopup> m_pPopupHead;
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// Animated border
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CGradientValueData m_cRealBorderColor = {0};
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CGradientValueData m_cRealBorderColorPrevious = {0};
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CAnimatedVariable m_fBorderFadeAnimationProgress;
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CAnimatedVariable m_fBorderAngleAnimationProgress;
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CGradientValueData m_cRealBorderColor = {0};
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CGradientValueData m_cRealBorderColorPrevious = {0};
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CAnimatedVariable<float> m_fBorderFadeAnimationProgress;
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CAnimatedVariable<float> m_fBorderAngleAnimationProgress;
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// Fade in-out
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CAnimatedVariable m_fAlpha;
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CAnimatedVariable<float> m_fAlpha;
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bool m_bFadingOut = false;
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bool m_bReadyToDelete = false;
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Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
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@ -322,13 +322,13 @@ class CWindow {
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std::vector<std::unique_ptr<IWindowTransformer>> m_vTransformers;
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// for alpha
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CAnimatedVariable m_fActiveInactiveAlpha;
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CAnimatedVariable<float> m_fActiveInactiveAlpha;
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// animated shadow color
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CAnimatedVariable m_cRealShadowColor;
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CAnimatedVariable<CColor> m_cRealShadowColor;
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// animated tint
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CAnimatedVariable m_fDimPercent;
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CAnimatedVariable<float> m_fDimPercent;
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// swallowing
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CWindow* m_pSwallowed = nullptr;
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