animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR 2024-03-02 01:35:17 +01:00 committed by GitHub
parent f115ba94d2
commit b2c3440477
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GPG key ID: B5690EEEBB952194
37 changed files with 491 additions and 589 deletions

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@ -221,8 +221,8 @@ class CWindow {
Vector2D m_vSize = Vector2D(0, 0);
// this is the real position and size used to draw the thing
CAnimatedVariable m_vRealPosition;
CAnimatedVariable m_vRealSize;
CAnimatedVariable<Vector2D> m_vRealPosition;
CAnimatedVariable<Vector2D> m_vRealSize;
// for not spamming the protocols
Vector2D m_vReportedPosition;
@ -282,13 +282,13 @@ class CWindow {
std::unique_ptr<CPopup> m_pPopupHead;
// Animated border
CGradientValueData m_cRealBorderColor = {0};
CGradientValueData m_cRealBorderColorPrevious = {0};
CAnimatedVariable m_fBorderFadeAnimationProgress;
CAnimatedVariable m_fBorderAngleAnimationProgress;
CGradientValueData m_cRealBorderColor = {0};
CGradientValueData m_cRealBorderColorPrevious = {0};
CAnimatedVariable<float> m_fBorderFadeAnimationProgress;
CAnimatedVariable<float> m_fBorderAngleAnimationProgress;
// Fade in-out
CAnimatedVariable m_fAlpha;
CAnimatedVariable<float> m_fAlpha;
bool m_bFadingOut = false;
bool m_bReadyToDelete = false;
Vector2D m_vOriginalClosedPos; // these will be used for calculations later on in
@ -322,13 +322,13 @@ class CWindow {
std::vector<std::unique_ptr<IWindowTransformer>> m_vTransformers;
// for alpha
CAnimatedVariable m_fActiveInactiveAlpha;
CAnimatedVariable<float> m_fActiveInactiveAlpha;
// animated shadow color
CAnimatedVariable m_cRealShadowColor;
CAnimatedVariable<CColor> m_cRealShadowColor;
// animated tint
CAnimatedVariable m_fDimPercent;
CAnimatedVariable<float> m_fDimPercent;
// swallowing
CWindow* m_pSwallowed = nullptr;