animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR 2024-03-02 01:35:17 +01:00 committed by GitHub
parent f115ba94d2
commit b2c3440477
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
37 changed files with 491 additions and 589 deletions

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@ -5,14 +5,14 @@
#include "render/decorations/CHyprBorderDecoration.hpp"
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fBorderFadeAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fBorderAngleAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("borderangle"), (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
m_fDimPercent.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeDim"), (void*)this, AVARDAMAGE_ENTIRE);
m_vRealPosition.create(g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fBorderFadeAnimationProgress.create(g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fBorderAngleAnimationProgress.create(g_pConfigManager->getAnimationPropertyConfig("borderangle"), (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
m_fDimPercent.create(g_pConfigManager->getAnimationPropertyConfig("fadeDim"), (void*)this, AVARDAMAGE_ENTIRE);
addWindowDeco(std::make_unique<CHyprDropShadowDecoration>(this));
addWindowDeco(std::make_unique<CHyprBorderDecoration>(this));
@ -39,8 +39,8 @@ SWindowDecorationExtents CWindow::getFullWindowExtents() {
if (m_sAdditionalConfigData.dimAround) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(m_iMonitorID);
return {{m_vRealPosition.vec().x - PMONITOR->vecPosition.x, m_vRealPosition.vec().y - PMONITOR->vecPosition.y},
{PMONITOR->vecSize.x - (m_vRealPosition.vec().x - PMONITOR->vecPosition.x), PMONITOR->vecSize.y - (m_vRealPosition.vec().y - PMONITOR->vecPosition.y)}};
return {{m_vRealPosition.value().x - PMONITOR->vecPosition.x, m_vRealPosition.value().y - PMONITOR->vecPosition.y},
{PMONITOR->vecSize.x - (m_vRealPosition.value().x - PMONITOR->vecPosition.x), PMONITOR->vecSize.y - (m_vRealPosition.value().y - PMONITOR->vecPosition.y)}};
}
SWindowDecorationExtents maxExtents = {{BORDERSIZE + 2, BORDERSIZE + 2}, {BORDERSIZE + 2, BORDERSIZE + 2}};
@ -101,8 +101,8 @@ CBox CWindow::getFullWindowBoundingBox() {
auto maxExtents = getFullWindowExtents();
CBox finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x, m_vRealPosition.vec().y - maxExtents.topLeft.y,
m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
CBox finalBox = {m_vRealPosition.value().x - maxExtents.topLeft.x, m_vRealPosition.value().y - maxExtents.topLeft.y,
m_vRealSize.value().x + maxExtents.topLeft.x + maxExtents.bottomRight.x, m_vRealSize.value().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
return finalBox;
}
@ -154,14 +154,14 @@ CBox CWindow::getWindowBoxUnified(uint64_t properties) {
if (properties & FULL_EXTENTS)
EXTENTS.addExtents(g_pDecorationPositioner->getWindowDecorationExtents(this, false));
CBox box = {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
CBox box = {m_vRealPosition.value().x, m_vRealPosition.value().y, m_vRealSize.value().x, m_vRealSize.value().y};
box.addExtents(EXTENTS);
return box;
}
CBox CWindow::getWindowMainSurfaceBox() {
return {m_vRealPosition.vec().x, m_vRealPosition.vec().y, m_vRealSize.vec().x, m_vRealSize.vec().y};
return {m_vRealPosition.value().x, m_vRealPosition.value().y, m_vRealSize.value().x, m_vRealSize.value().y};
}
SWindowDecorationExtents CWindow::getFullWindowReservedArea() {
@ -392,7 +392,7 @@ void CWindow::moveToWorkspace(int workspaceID) {
}
// update xwayland coords
g_pXWaylandManager->setWindowSize(this, m_vRealSize.vec());
g_pXWaylandManager->setWindowSize(this, m_vRealSize.value());
if (g_pCompositor->isWorkspaceSpecial(OLDWORKSPACE) && g_pCompositor->getWindowsOnWorkspace(OLDWORKSPACE) == 0 && **PCLOSEONLASTSPECIAL) {
const auto PWS = g_pCompositor->getWorkspaceByID(OLDWORKSPACE);
@ -433,7 +433,7 @@ void CWindow::removeDecorationByType(eDecorationType type) {
}
void unregisterVar(void* ptr) {
((CAnimatedVariable*)ptr)->unregister();
((CBaseAnimatedVariable*)ptr)->unregister();
}
void CWindow::onUnmap() {
@ -530,7 +530,7 @@ void CWindow::onMap() {
}
void CWindow::onBorderAngleAnimEnd(void* ptr) {
const auto PANIMVAR = (CAnimatedVariable*)ptr;
const auto PANIMVAR = (CAnimatedVariable<float>*)ptr;
const std::string STYLE = PANIMVAR->getConfig()->pValues->internalStyle;
@ -727,10 +727,10 @@ bool CWindow::isInCurvedCorner(double x, double y) {
return false;
// (x0, y0), (x0, y1), ... are the center point of rounding at each corner
double x0 = m_vRealPosition.vec().x + ROUNDING;
double y0 = m_vRealPosition.vec().y + ROUNDING;
double x1 = m_vRealPosition.vec().x + m_vRealSize.vec().x - ROUNDING;
double y1 = m_vRealPosition.vec().y + m_vRealSize.vec().y - ROUNDING;
double x0 = m_vRealPosition.value().x + ROUNDING;
double y0 = m_vRealPosition.value().y + ROUNDING;
double x1 = m_vRealPosition.value().x + m_vRealSize.value().x - ROUNDING;
double y1 = m_vRealPosition.value().y + m_vRealSize.value().y - ROUNDING;
if (x < x0 && y < y0) {
return Vector2D{x0, y0}.distance(Vector2D{x, y}) > (double)ROUNDING;
@ -763,7 +763,7 @@ bool CWindow::hasPopupAt(const Vector2D& pos) {
return false;
wlr_surface* resultSurf = nullptr;
Vector2D origin = m_vRealPosition.vec();
Vector2D origin = m_vRealPosition.value();
SExtensionFindingData data = {origin, pos, &resultSurf};
wlr_xdg_surface_for_each_popup_surface(m_uSurface.xdg, findExtensionForVector2D, &data);
@ -902,8 +902,8 @@ void CWindow::setGroupCurrent(CWindow* pWindow) {
const bool FULLSCREEN = PCURRENT->m_bIsFullscreen;
const auto WORKSPACE = g_pCompositor->getWorkspaceByID(PCURRENT->m_iWorkspaceID);
const auto PWINDOWSIZE = PCURRENT->m_vRealSize.goalv();
const auto PWINDOWPOS = PCURRENT->m_vRealPosition.goalv();
const auto PWINDOWSIZE = PCURRENT->m_vRealSize.goal();
const auto PWINDOWPOS = PCURRENT->m_vRealPosition.goal();
const auto CURRENTISFOCUS = PCURRENT == g_pCompositor->m_pLastWindow;
@ -997,19 +997,19 @@ void CWindow::updateGroupOutputs() {
curr->m_iMonitorID = m_iMonitorID;
curr->moveToWorkspace(m_iWorkspaceID);
curr->m_vRealPosition = m_vRealPosition.goalv();
curr->m_vRealSize = m_vRealSize.goalv();
curr->m_vRealPosition = m_vRealPosition.goal();
curr->m_vRealSize = m_vRealSize.goal();
curr = curr->m_sGroupData.pNextWindow;
}
}
Vector2D CWindow::middle() {
return m_vRealPosition.goalv() + m_vRealSize.goalv() / 2.f;
return m_vRealPosition.goal() + m_vRealSize.goal() / 2.f;
}
bool CWindow::opaque() {
if (m_fAlpha.fl() != 1.f || m_fActiveInactiveAlpha.fl() != 1.f)
if (m_fAlpha.value() != 1.f || m_fActiveInactiveAlpha.value() != 1.f)
return false;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_iWorkspaceID);
@ -1017,7 +1017,7 @@ bool CWindow::opaque() {
if (m_pWLSurface.small() && !m_pWLSurface.m_bFillIgnoreSmall)
return false;
if (PWORKSPACE->m_fAlpha.fl() != 1.f)
if (PWORKSPACE->m_fAlpha.value() != 1.f)
return false;
if (m_bIsX11)