input: improve mouse release conditions
This commit is contained in:
parent
f914a5a06d
commit
b15803510c
2 changed files with 4 additions and 3 deletions
|
|
@ -796,8 +796,6 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
|
|||
}
|
||||
|
||||
if (!pWindow || !windowValidMapped(pWindow)) {
|
||||
g_pInputManager->releaseAllMouseButtons();
|
||||
|
||||
const auto PLASTWINDOW = m_pLastWindow;
|
||||
m_pLastWindow = nullptr;
|
||||
|
||||
|
|
@ -870,7 +868,6 @@ void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
|
|||
|
||||
// do pointer focus too
|
||||
const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition.goalv();
|
||||
g_pInputManager->releaseAllMouseButtons();
|
||||
wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
|
||||
|
||||
updateWindowAnimatedDecorationValues(pWindow);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue