Render: add cursor_zoom
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7 changed files with 77 additions and 16 deletions
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@ -74,6 +74,8 @@ struct SCurrentRenderData {
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pixman_region32_t* pDamage = nullptr;
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SRenderModifData renderModif;
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float mouseZoomFactor = 1.f;
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bool useNearestNeighbor = false;
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Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
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Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
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