opengl: improve render fn arg clarity (#11286)
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3e35797b18
commit
a907ecd4ff
11 changed files with 269 additions and 168 deletions
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@ -199,9 +199,9 @@ CRegion CRenderPass::render(const CRegion& damage_) {
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void CRenderPass::renderDebugData() {
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CBox box = {{}, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize};
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for (const auto& rg : m_occludedRegions) {
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g_pHyprOpenGL->renderRectWithDamage(box, Colors::RED.modifyA(0.1F), rg);
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g_pHyprOpenGL->renderRect(box, Colors::RED.modifyA(0.1F), {.damage = &rg});
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}
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g_pHyprOpenGL->renderRectWithDamage(box, Colors::GREEN.modifyA(0.1F), m_totalLiveBlurRegion);
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g_pHyprOpenGL->renderRect(box, Colors::GREEN.modifyA(0.1F), {.damage = &m_totalLiveBlurRegion});
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std::unordered_map<CWLSurfaceResource*, float> offsets;
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@ -224,7 +224,9 @@ void CRenderPass::renderDebugData() {
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if (box.intersection(CBox{{}, g_pHyprOpenGL->m_renderData.pMonitor->m_size}).empty())
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return;
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g_pHyprOpenGL->renderRectWithDamage(box, color, CRegion{0, 0, INT32_MAX, INT32_MAX});
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static const auto FULL_REGION = CRegion{0, 0, INT32_MAX, INT32_MAX};
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g_pHyprOpenGL->renderRect(box, color, {.damage = &FULL_REGION});
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if (offsets.contains(surface.get()))
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box.translate(Vector2D{0.F, offsets[surface.get()]});
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@ -232,8 +234,8 @@ void CRenderPass::renderDebugData() {
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offsets[surface.get()] = 0;
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box = {box.pos(), texture->m_size};
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g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
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g_pHyprOpenGL->renderTexture(texture, box, 1.F);
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g_pHyprOpenGL->renderRect(box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, {.damage = &FULL_REGION, .round = std::min(5.0, box.size().y)});
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g_pHyprOpenGL->renderTexture(texture, box, {});
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offsets[surface.get()] += texture->m_size.y;
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};
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@ -253,7 +255,7 @@ void CRenderPass::renderDebugData() {
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auto region = g_pSeatManager->m_state.pointerFocus->m_current.input.copy()
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.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale)
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.translate(BOX->pos() - g_pHyprOpenGL->m_renderData.pMonitor->m_position);
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g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.8F, 0.8F, 0.2F, 0.4F}, region);
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g_pHyprOpenGL->renderRect(box, CHyprColor{0.8F, 0.8F, 0.2F, 0.4F}, {.damage = ®ion});
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}
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}
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}
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@ -266,7 +268,7 @@ void CRenderPass::renderDebugData() {
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if (tex) {
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box = CBox{{0.F, g_pHyprOpenGL->m_renderData.pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
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g_pHyprOpenGL->renderTexture(tex, box, 1.F);
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g_pHyprOpenGL->renderTexture(tex, box, {});
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}
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std::string passStructure;
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@ -284,7 +286,7 @@ void CRenderPass::renderDebugData() {
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if (tex) {
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box = CBox{{g_pHyprOpenGL->m_renderData.pMonitor->m_size.x - tex->m_size.x, g_pHyprOpenGL->m_renderData.pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(
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g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
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g_pHyprOpenGL->renderTexture(tex, box, 1.F);
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g_pHyprOpenGL->renderTexture(tex, box, {});
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}
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}
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