From a8c2d5a616b2ac9c0cf66a0bc999ae57338b60d9 Mon Sep 17 00:00:00 2001 From: Vaxry Date: Thu, 23 Jan 2025 22:15:09 +0000 Subject: [PATCH] layout: damage window properly on float mode changes fixes #8849 --- src/layout/IHyprLayout.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp index 576d80eb..9fc84b22 100644 --- a/src/layout/IHyprLayout.cpp +++ b/src/layout/IHyprLayout.cpp @@ -717,6 +717,8 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) { pWindow->m_bPinned = false; + g_pHyprRenderer->damageWindow(pWindow); + const auto TILED = isWindowTiled(pWindow); // event @@ -788,6 +790,8 @@ void IHyprLayout::changeWindowFloatingMode(PHLWINDOW pWindow) { g_pCompositor->updateWindowAnimatedDecorationValues(pWindow); pWindow->updateToplevel(); + + g_pHyprRenderer->damageWindow(pWindow); } void IHyprLayout::moveActiveWindow(const Vector2D& delta, PHLWINDOW pWindow) {