renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule
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26 changed files with 228 additions and 173 deletions
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@ -18,7 +18,8 @@ void CTexPassElement::draw(const CRegion& damage) {
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if (data.replaceProjection)
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g_pHyprOpenGL->m_RenderData.monitorProjection = *data.replaceProjection;
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g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, &data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.syncTimeline, data.syncPoint);
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g_pHyprOpenGL->renderTextureInternalWithDamage(data.tex, &data.box, data.a, data.damage.empty() ? damage : data.damage, data.round, data.roundingPower, data.syncTimeline,
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data.syncPoint);
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if (data.replaceProjection)
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g_pHyprOpenGL->m_RenderData.monitorProjection = g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix;
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}
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