renderer: Add supercircular window corners (#8943)

renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
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Pollux 2025-01-05 12:38:49 -06:00 committed by GitHub
parent b0bae15499
commit a5c14370c1
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GPG key ID: B5690EEEBB952194
26 changed files with 228 additions and 173 deletions

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@ -10,9 +10,9 @@ void CRectPassElement::draw(const CRegion& damage) {
return;
if (data.color.a == 1.F || !data.blur)
g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round);
g_pHyprOpenGL->renderRectWithDamage(&data.box, data.color, damage, data.round, data.roundingPower);
else
g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.blurA, data.xray);
g_pHyprOpenGL->renderRectWithBlur(&data.box, data.color, data.round, data.roundingPower, data.blurA, data.xray);
}
bool CRectPassElement::needsLiveBlur() {