renderer: Add supercircular window corners (#8943)

renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
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Pollux 2025-01-05 12:38:49 -06:00 committed by GitHub
parent b0bae15499
commit a5c14370c1
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GPG key ID: B5690EEEBB952194
26 changed files with 228 additions and 173 deletions

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@ -7,9 +7,9 @@ CBorderPassElement::CBorderPassElement(const CBorderPassElement::SBorderData& da
void CBorderPassElement::draw(const CRegion& damage) {
if (data.hasGrad2)
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.borderSize, data.a, data.outerRound);
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
else
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.borderSize, data.a, data.outerRound);
g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
}
bool CBorderPassElement::needsLiveBlur() {
@ -18,4 +18,4 @@ bool CBorderPassElement::needsLiveBlur() {
bool CBorderPassElement::needsPrecomputeBlur() {
return false;
}
}