renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule
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26 changed files with 228 additions and 173 deletions
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@ -7,9 +7,9 @@ CBorderPassElement::CBorderPassElement(const CBorderPassElement::SBorderData& da
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void CBorderPassElement::draw(const CRegion& damage) {
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if (data.hasGrad2)
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g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.borderSize, data.a, data.outerRound);
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g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.grad2, data.lerp, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
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else
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g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.borderSize, data.a, data.outerRound);
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g_pHyprOpenGL->renderBorder(&data.box, data.grad1, data.round, data.roundingPower, data.borderSize, data.a, data.outerRound);
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}
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bool CBorderPassElement::needsLiveBlur() {
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@ -18,4 +18,4 @@ bool CBorderPassElement::needsLiveBlur() {
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bool CBorderPassElement::needsPrecomputeBlur() {
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return false;
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}
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}
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