renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule
This commit is contained in:
parent
b0bae15499
commit
a5c14370c1
26 changed files with 228 additions and 173 deletions
|
|
@ -67,15 +67,17 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
|
|||
grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
|
||||
}
|
||||
|
||||
int borderSize = m_pWindow->getRealBorderSize();
|
||||
const auto ROUNDING = m_pWindow->rounding() * pMonitor->scale;
|
||||
int borderSize = m_pWindow->getRealBorderSize();
|
||||
const auto ROUNDING = m_pWindow->rounding() * pMonitor->scale;
|
||||
const auto ROUNDINGPOWER = m_pWindow->roundingPower();
|
||||
|
||||
CBorderPassElement::SBorderData data;
|
||||
data.box = windowBox;
|
||||
data.grad1 = grad;
|
||||
data.round = ROUNDING;
|
||||
data.a = a;
|
||||
data.borderSize = borderSize;
|
||||
data.box = windowBox;
|
||||
data.grad1 = grad;
|
||||
data.round = ROUNDING;
|
||||
data.roundingPower = ROUNDINGPOWER;
|
||||
data.a = a;
|
||||
data.borderSize = borderSize;
|
||||
|
||||
if (ANIMATED) {
|
||||
data.hasGrad2 = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue