renderer: Add supercircular window corners (#8943)

renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
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Pollux 2025-01-05 12:38:49 -06:00 committed by GitHub
parent b0bae15499
commit a5c14370c1
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26 changed files with 228 additions and 173 deletions

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@ -67,15 +67,17 @@ void CHyprBorderDecoration::draw(PHLMONITOR pMonitor, float const& a) {
grad.m_fAngle = normalizeAngleRad(grad.m_fAngle);
}
int borderSize = m_pWindow->getRealBorderSize();
const auto ROUNDING = m_pWindow->rounding() * pMonitor->scale;
int borderSize = m_pWindow->getRealBorderSize();
const auto ROUNDING = m_pWindow->rounding() * pMonitor->scale;
const auto ROUNDINGPOWER = m_pWindow->roundingPower();
CBorderPassElement::SBorderData data;
data.box = windowBox;
data.grad1 = grad;
data.round = ROUNDING;
data.a = a;
data.borderSize = borderSize;
data.box = windowBox;
data.grad1 = grad;
data.round = ROUNDING;
data.roundingPower = ROUNDINGPOWER;
data.a = a;
data.borderSize = borderSize;
if (ANIMATED) {
data.hasGrad2 = true;