renderer: Add supercircular window corners (#8943)

renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
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Pollux 2025-01-05 12:38:49 -06:00 committed by GitHub
parent b0bae15499
commit a5c14370c1
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26 changed files with 228 additions and 173 deletions

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@ -8,8 +8,8 @@ static const auto RULES = std::unordered_set<std::string>{
"float", "fullscreen", "maximize", "noinitialfocus", "pin", "stayfocused", "tile", "renderunfocused",
};
static const auto RULES_PREFIX = std::unordered_set<std::string>{
"animation", "bordercolor", "bordersize", "center", "fullscreenstate", "group", "idleinhibit", "maxsize", "minsize", "monitor", "move", "opacity",
"plugin:", "prop", "pseudo", "rounding", "scrollmouse", "scrolltouchpad", "size", "suppressevent", "tag", "workspace", "xray",
"animation", "bordercolor", "bordersize", "center", "fullscreenstate", "group", "idleinhibit", "maxsize", "minsize", "monitor", "move", "opacity",
"plugin:", "prop", "pseudo", "rounding", "roundingpower", "scrollmouse", "scrolltouchpad", "size", "suppressevent", "tag", "workspace", "xray",
};
CWindowRule::CWindowRule(const std::string& rule, const std::string& value, bool isV2, bool isExecRule) : szValue(value), szRule(rule), v2(isV2), execRule(isExecRule) {
@ -88,4 +88,4 @@ CWindowRule::CWindowRule(const std::string& rule, const std::string& value, bool
ruleType = RULE_INVALID;
}
}
}
}