renderer: Add supercircular window corners (#8943)

renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
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Pollux 2025-01-05 12:38:49 -06:00 committed by GitHub
parent b0bae15499
commit a5c14370c1
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26 changed files with 228 additions and 173 deletions

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@ -183,6 +183,7 @@ struct SWindowData {
CWindowOverridableVar<bool> renderUnfocused = false;
CWindowOverridableVar<int> rounding;
CWindowOverridableVar<float> roundingPower;
CWindowOverridableVar<int> borderSize;
CWindowOverridableVar<float> scrollMouse;
@ -414,6 +415,7 @@ class CWindow {
Vector2D middle();
bool opaque();
float rounding();
float roundingPower();
bool canBeTorn();
void setSuspended(bool suspend);
bool visibleOnMonitor(PHLMONITOR pMonitor);