renderer: Add supercircular window corners (#8943)
renderer: Add supercircular shadows and borders config: Add rounding_power to default and example configs rule: add `roundingpower` window rule
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26 changed files with 228 additions and 173 deletions
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@ -183,6 +183,7 @@ struct SWindowData {
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CWindowOverridableVar<bool> renderUnfocused = false;
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CWindowOverridableVar<int> rounding;
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CWindowOverridableVar<float> roundingPower;
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CWindowOverridableVar<int> borderSize;
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CWindowOverridableVar<float> scrollMouse;
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@ -414,6 +415,7 @@ class CWindow {
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Vector2D middle();
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bool opaque();
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float rounding();
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float roundingPower();
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bool canBeTorn();
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void setSuspended(bool suspend);
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bool visibleOnMonitor(PHLMONITOR pMonitor);
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