renderer: Add supercircular window corners (#8943)

renderer: Add supercircular shadows and borders

config: Add rounding_power to default and example configs

rule: add `roundingpower` window rule
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Pollux 2025-01-05 12:38:49 -06:00 committed by GitHub
parent b0bae15499
commit a5c14370c1
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26 changed files with 228 additions and 173 deletions

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@ -139,6 +139,12 @@ inline static const std::vector<SConfigOptionDescription> CONFIG_OPTIONS = {
.type = CONFIG_OPTION_INT,
.data = SConfigOptionDescription::SRangeData{0, 0, 20},
},
SConfigOptionDescription{
.value = "decoration:rounding_power",
.description = "rouding power of corners (2 is a circle)",
.type = CONFIG_OPTION_FLOAT,
.data = SConfigOptionDescription::SFloatData{2, 2, 10},
},
SConfigOptionDescription{
.value = "decoration:active_opacity",
.description = "opacity of active windows. [0.0 - 1.0]",

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@ -427,6 +427,7 @@ CConfigManager::CConfigManager() {
m_pConfig->addConfigValue("debug:colored_stdout_logs", Hyprlang::INT{1});
m_pConfig->addConfigValue("decoration:rounding", Hyprlang::INT{0});
m_pConfig->addConfigValue("decoration:rounding_power", {2.F});
m_pConfig->addConfigValue("decoration:blur:enabled", Hyprlang::INT{1});
m_pConfig->addConfigValue("decoration:blur:size", Hyprlang::INT{8});
m_pConfig->addConfigValue("decoration:blur:passes", Hyprlang::INT{1});

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@ -259,6 +259,7 @@ class CConfigManager {
};
std::unordered_map<std::string, std::function<CWindowOverridableVar<float>*(PHLWINDOW)>> mfWindowProperties = {
{"roundingpower", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.roundingPower; }},
{"scrollmouse", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.scrollMouse; }},
{"scrolltouchpad", [](const PHLWINDOW& pWindow) { return &pWindow->m_sWindowData.scrollTouchpad; }}};

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@ -94,6 +94,7 @@ general {
# https://wiki.hyprland.org/Configuring/Variables/#decoration
decoration {
rounding = 10
rounding_power = 2
# Change transparency of focused and unfocused windows
active_opacity = 1.0