From a58ab20e8bc27a50d55e924b13047db6bbf9dc4a Mon Sep 17 00:00:00 2001 From: Vaxry Date: Sun, 25 May 2025 18:45:23 +0200 Subject: [PATCH] debug/pass: show live/precompile blur in debug --- src/render/pass/Pass.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp index fc743865..5877d9a9 100644 --- a/src/render/pass/Pass.cpp +++ b/src/render/pass/Pass.cpp @@ -273,8 +273,8 @@ void CRenderPass::renderDebugData() { auto yn = [](const bool val) -> const char* { return val ? "yes" : "no"; }; auto tick = [](const bool val) -> const char* { return val ? "✔" : "✖"; }; for (const auto& el : m_passElements | std::views::reverse) { - passStructure += std::format("{} {} (bb: {} op: {})\n", tick(!el->discard), el->element->passName(), yn(el->element->boundingBox().has_value()), - yn(!el->element->opaqueRegion().empty())); + passStructure += std::format("{} {} (bb: {} op: {}, pb: {}, lb: {})\n", tick(!el->discard), el->element->passName(), yn(el->element->boundingBox().has_value()), + yn(!el->element->opaqueRegion().empty()), yn(el->element->needsPrecomputeBlur()), yn(el->element->needsLiveBlur())); } if (!passStructure.empty())