core: drop using deques in favor of vectors

No point in most of these.
This commit is contained in:
Vaxry 2024-12-16 15:58:19 +00:00
parent de3ad245dc
commit a5234f26e4
25 changed files with 181 additions and 157 deletions

View file

@ -2,7 +2,7 @@
#include "IHyprWindowDecoration.hpp"
#include "../../devices/IPointer.hpp"
#include <deque>
#include <vector>
#include "../Texture.hpp"
#include <string>
#include <memory>
@ -48,29 +48,29 @@ class CHyprGroupBarDecoration : public IHyprWindowDecoration {
virtual std::string getDisplayName();
private:
SBoxExtents m_seExtents;
SBoxExtents m_seExtents;
CBox m_bAssignedBox = {0};
CBox m_bAssignedBox = {0};
PHLWINDOWREF m_pWindow;
PHLWINDOWREF m_pWindow;
std::deque<PHLWINDOWREF> m_dwGroupMembers;
std::vector<PHLWINDOWREF> m_dwGroupMembers;
float m_fBarWidth;
float m_fBarHeight;
float m_fBarWidth;
float m_fBarHeight;
CTitleTex* textureFromTitle(const std::string&);
void invalidateTextures();
CTitleTex* textureFromTitle(const std::string&);
void invalidateTextures();
CBox assignedBoxGlobal();
CBox assignedBoxGlobal();
bool onBeginWindowDragOnDeco(const Vector2D&);
bool onEndWindowDragOnDeco(const Vector2D&, PHLWINDOW);
bool onMouseButtonOnDeco(const Vector2D&, const IPointer::SButtonEvent&);
bool onScrollOnDeco(const Vector2D&, const IPointer::SAxisEvent);
bool onBeginWindowDragOnDeco(const Vector2D&);
bool onEndWindowDragOnDeco(const Vector2D&, PHLWINDOW);
bool onMouseButtonOnDeco(const Vector2D&, const IPointer::SButtonEvent&);
bool onScrollOnDeco(const Vector2D&, const IPointer::SAxisEvent);
struct STitleTexs {
// STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage.
std::deque<std::unique_ptr<CTitleTex>> titleTexs;
std::vector<std::unique_ptr<CTitleTex>> titleTexs;
} m_sTitleTexs;
};