core: drop using deques in favor of vectors
No point in most of these.
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25 changed files with 181 additions and 157 deletions
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@ -6,7 +6,7 @@
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#include "../render/Texture.hpp"
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#include "../SharedDefs.hpp"
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#include <deque>
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#include <vector>
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#include <cairo/cairo.h>
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@ -47,18 +47,18 @@ class CHyprNotificationOverlay {
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bool hasAny();
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private:
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CBox drawNotifications(PHLMONITOR pMonitor);
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CBox m_bLastDamage;
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CBox drawNotifications(PHLMONITOR pMonitor);
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CBox m_bLastDamage;
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std::deque<std::unique_ptr<SNotification>> m_dNotifications;
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std::vector<std::unique_ptr<SNotification>> m_vNotifications;
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cairo_surface_t* m_pCairoSurface = nullptr;
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cairo_t* m_pCairo = nullptr;
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cairo_surface_t* m_pCairoSurface = nullptr;
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cairo_t* m_pCairo = nullptr;
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PHLMONITORREF m_pLastMonitor;
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Vector2D m_vecLastSize = Vector2D(-1, -1);
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PHLMONITORREF m_pLastMonitor;
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Vector2D m_vecLastSize = Vector2D(-1, -1);
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SP<CTexture> m_pTexture;
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SP<CTexture> m_pTexture;
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};
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inline std::unique_ptr<CHyprNotificationOverlay> g_pHyprNotificationOverlay;
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