tearing: cleanup vars and avoid rendering before drm is ready

This commit is contained in:
vaxerski 2023-09-30 17:07:50 +01:00
parent e2b72b2975
commit a2a29a60e5
6 changed files with 37 additions and 33 deletions

View file

@ -149,19 +149,22 @@ void Events::listener_monitorFrame(void* owner, void* data) {
if (!PMONITOR->m_bEnabled)
return;
if (PMONITOR->ignoreNextFlipEvent) {
PMONITOR->ignoreNextFlipEvent = false;
return;
}
PMONITOR->tearingState.busy = false;
PMONITOR->renderingFromVblankEvent = true;
if (PMONITOR->tearingState.activelyTearing) {
if (!PMONITOR->tearingState.frameScheduledWhileBusy)
return; // we did not schedule a frame yet to be displayed, but we are tearing. Why render?
PMONITOR->tearingState.nextRenderTorn = true;
}
static auto* const PENABLERAT = &g_pConfigManager->getConfigValuePtr("misc:render_ahead_of_time")->intValue;
static auto* const PRATSAFE = &g_pConfigManager->getConfigValuePtr("misc:render_ahead_safezone")->intValue;
PMONITOR->lastPresentationTimer.reset();
if (*PENABLERAT) {
if (*PENABLERAT && !PMONITOR->tearingState.nextRenderTorn) {
if (!PMONITOR->RATScheduled) {
// render
g_pHyprRenderer->renderMonitor(PMONITOR);
@ -188,8 +191,6 @@ void Events::listener_monitorFrame(void* owner, void* data) {
} else {
g_pHyprRenderer->renderMonitor(PMONITOR);
}
PMONITOR->renderingFromVblankEvent = false;
}
void Events::listener_monitorDestroy(void* owner, void* data) {