texture: zero out the cached states in destroy (#10954)
if destroyTexture is called outside of the texture destructor we need to empty out the cached states.
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@ -156,6 +156,7 @@ void CTexture::destroyTexture() {
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if (m_eglImage)
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if (m_eglImage)
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g_pHyprOpenGL->m_proc.eglDestroyImageKHR(g_pHyprOpenGL->m_eglDisplay, m_eglImage);
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g_pHyprOpenGL->m_proc.eglDestroyImageKHR(g_pHyprOpenGL->m_eglDisplay, m_eglImage);
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m_eglImage = nullptr;
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m_eglImage = nullptr;
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m_cachedStates.fill(std::nullopt);
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}
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}
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void CTexture::allocate() {
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void CTexture::allocate() {
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