animationmgr: avoid redundant ticks
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parent
b925f1b497
commit
a077b7a92e
5 changed files with 52 additions and 9 deletions
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@ -82,8 +82,11 @@ float CAnimatedVariable::getCurveValue() {
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}
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void CAnimatedVariable::connectToActive() {
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g_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
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if (!m_bIsConnectedToActive)
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g_pAnimationManager->m_vActiveAnimatedVariables.push_back(this);
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m_bIsConnectedToActive = true;
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}
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@ -14,4 +14,8 @@ int CTimer::getMillis() {
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float CTimer::getSeconds() {
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return std::chrono::duration_cast<std::chrono::milliseconds>(getDuration()).count() / 1000.f;
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}
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const std::chrono::system_clock::time_point& CTimer::chrono() const {
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return m_tpLastReset;
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}
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@ -4,9 +4,10 @@
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class CTimer {
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public:
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void reset();
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float getSeconds();
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int getMillis();
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void reset();
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float getSeconds();
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int getMillis();
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const std::chrono::system_clock::time_point& chrono() const;
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private:
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std::chrono::system_clock::time_point m_tpLastReset;
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