avoid using wayland-0 as a socket name
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2 changed files with 10 additions and 4 deletions
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@ -76,7 +76,7 @@ public:
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// ------------------------------------------------- //
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const char* m_szWLDisplaySocket;
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std::string m_szWLDisplaySocket = "";
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std::string m_szInstanceSignature = "";
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std::string m_szCurrentSplash = "error";
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