renderer: allow tearing with DS with invisible cursors (#13155)
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5 changed files with 27 additions and 22 deletions
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@ -48,6 +48,7 @@ class CPointerManager {
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void lockSoftwareAll();
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void unlockSoftwareAll();
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bool softwareLockedFor(PHLMONITOR pMonitor);
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bool hasVisibleHWCursor(PHLMONITOR pMonitor);
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void renderSoftwareCursorsFor(PHLMONITOR pMonitor, const Time::steady_tp& now, CRegion& damage /* logical */, std::optional<Vector2D> overridePos = {} /* monitor-local */,
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bool forceRender = false);
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