multigpu: fix multi gpu checking (#13277)
* multigpu: fix multi gpu checking drmFD() from allocators is not always equal, because we reopen them inside AQ for refcounting, meaning they get duplicated and become their own fds, so checking if fd1 == fd2 ends up wrong. introduce sameGpu in MiscFunctions that checks the actual drmDevice meaning we can now even check if a rendernode is the same gpu as a display node if we want. * multigpu: move sameGpu to DRM namespace move sameGpu out of MiscFunctions to DRM namespace.
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4 changed files with 29 additions and 2 deletions
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@ -17,6 +17,7 @@
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#include "../desktop/state/FocusState.hpp"
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#include "SeatManager.hpp"
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#include "../helpers/time/Time.hpp"
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#include "../helpers/Drm.hpp"
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#include <cstring>
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#include <gbm.h>
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#include <cairo/cairo.h>
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@ -440,7 +441,7 @@ SP<Aquamarine::IBuffer> CPointerManager::renderHWCursorBuffer(SP<CPointerManager
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options.length = 2;
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options.scanout = true;
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options.cursor = true;
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options.multigpu = state->monitor->m_output->getBackend()->preferredAllocator()->drmFD() != g_pCompositor->m_drm.fd;
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options.multigpu = !DRM::sameGpu(state->monitor->m_output->getBackend()->preferredAllocator()->drmFD(), g_pCompositor->m_drm.fd);
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// We do not set the format (unless shm). If it's unset (DRM_FORMAT_INVALID) then the swapchain will pick for us,
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// but if it's set, we don't wanna change it.
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if (shouldUseCpuBuffer)
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