renderer: clamp blur:passes 1-8
fixes some UB and dumb things ref #11707
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2 changed files with 10 additions and 5 deletions
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@ -294,7 +294,10 @@ float CRenderPass::oneBlurRadius() {
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// TODO: is this exact range correct?
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static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
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static auto PBLURPASSES = CConfigValue<Hyprlang::INT>("decoration:blur:passes");
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return *PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, sc<int64_t>(1), sc<int64_t>(40)) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.
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const auto BLUR_PASSES = std::clamp(*PBLURPASSES, sc<int64_t>(1), sc<int64_t>(8));
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return std::clamp(*PBLURSIZE, sc<int64_t>(1), sc<int64_t>(40)) * pow(2, BLUR_PASSES); // is this 2^pass? I don't know but it works... I think.
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}
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void CRenderPass::removeAllOfType(const std::string& type) {
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