internal: add a watchdog
a watchdog will abort processing a signal if a timeout specified via debug:watchdog_timeout is reached.
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6 changed files with 99 additions and 1 deletions
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@ -27,6 +27,7 @@
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#include "render/OpenGL.hpp"
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#include "hyprerror/HyprError.hpp"
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#include "plugins/PluginSystem.hpp"
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#include "helpers/Watchdog.hpp"
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enum eManagersInitStage
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{
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