render: refactor class member vars (#10292)
* render: refactor class member vars * render: fix clang format
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c7eb141098
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63 changed files with 1307 additions and 1321 deletions
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@ -5,7 +5,7 @@
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#include "../pass/ShadowPassElement.hpp"
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#include "../Renderer.hpp"
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CHyprDropShadowDecoration::CHyprDropShadowDecoration(PHLWINDOW pWindow) : IHyprWindowDecoration(pWindow), m_pWindow(pWindow) {
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CHyprDropShadowDecoration::CHyprDropShadowDecoration(PHLWINDOW pWindow) : IHyprWindowDecoration(pWindow), m_window(pWindow) {
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;
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}
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@ -16,15 +16,15 @@ eDecorationType CHyprDropShadowDecoration::getDecorationType() {
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SDecorationPositioningInfo CHyprDropShadowDecoration::getPositioningInfo() {
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SDecorationPositioningInfo info;
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info.policy = DECORATION_POSITION_ABSOLUTE;
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info.desiredExtents = m_seExtents;
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info.desiredExtents = m_extents;
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info.edges = DECORATION_EDGE_BOTTOM | DECORATION_EDGE_LEFT | DECORATION_EDGE_RIGHT | DECORATION_EDGE_TOP;
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m_seReportedExtents = m_seExtents;
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m_reportedExtents = m_extents;
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return info;
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}
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void CHyprDropShadowDecoration::onPositioningReply(const SDecorationPositioningReply& reply) {
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updateWindow(m_pWindow.lock());
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updateWindow(m_window.lock());
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}
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uint64_t CHyprDropShadowDecoration::getDecorationFlags() {
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@ -41,11 +41,11 @@ void CHyprDropShadowDecoration::damageEntire() {
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if (*PSHADOWS != 1)
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return; // disabled
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const auto PWINDOW = m_pWindow.lock();
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const auto PWINDOW = m_window.lock();
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CBox shadowBox = {PWINDOW->m_realPosition->value().x - m_seExtents.topLeft.x, PWINDOW->m_realPosition->value().y - m_seExtents.topLeft.y,
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PWINDOW->m_realSize->value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
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PWINDOW->m_realSize->value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
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CBox shadowBox = {PWINDOW->m_realPosition->value().x - m_extents.topLeft.x, PWINDOW->m_realPosition->value().y - m_extents.topLeft.y,
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PWINDOW->m_realSize->value().x + m_extents.topLeft.x + m_extents.bottomRight.x,
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PWINDOW->m_realSize->value().y + m_extents.topLeft.y + m_extents.bottomRight.y};
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const auto PWORKSPACE = PWINDOW->m_workspace;
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if (PWORKSPACE && PWORKSPACE->m_renderOffset->isBeingAnimated() && !PWINDOW->m_pinned)
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@ -77,24 +77,24 @@ void CHyprDropShadowDecoration::damageEntire() {
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}
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void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) {
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const auto PWINDOW = m_pWindow.lock();
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const auto PWINDOW = m_window.lock();
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m_vLastWindowPos = PWINDOW->m_realPosition->value();
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m_vLastWindowSize = PWINDOW->m_realSize->value();
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m_lastWindowPos = PWINDOW->m_realPosition->value();
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m_lastWindowSize = PWINDOW->m_realSize->value();
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m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
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m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
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m_lastWindowBox = {m_lastWindowPos.x, m_lastWindowPos.y, m_lastWindowSize.x, m_lastWindowSize.y};
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m_lastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
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}
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void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) {
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CShadowPassElement::SShadowData data;
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data.deco = this;
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data.a = a;
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CShadowPassElement>(data));
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g_pHyprRenderer->m_renderPass.add(makeShared<CShadowPassElement>(data));
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}
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void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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const auto PWINDOW = m_pWindow.lock();
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const auto PWINDOW = m_window.lock();
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if (!validMapped(PWINDOW))
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return;
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@ -124,7 +124,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_pinned ? PWORKSPACE->m_renderOffset->value() : Vector2D();
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// draw the shadow
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CBox fullBox = m_bLastWindowBoxWithDecos;
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CBox fullBox = m_lastWindowBoxWithDecos;
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fullBox.translate(-pMonitor->m_position + WORKSPACEOFFSET);
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fullBox.x -= *PSHADOWSIZE;
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fullBox.y -= *PSHADOWSIZE;
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@ -137,10 +137,10 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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fullBox.scaleFromCenter(SHADOWSCALE).translate({(*PSHADOWOFFSET).x, (*PSHADOWOFFSET).y});
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updateWindow(PWINDOW);
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m_vLastWindowPos += WORKSPACEOFFSET;
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m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->m_position.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->m_position.y + 2},
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{fullBox.x + fullBox.width + pMonitor->m_position.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
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fullBox.y + fullBox.height + pMonitor->m_position.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
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m_lastWindowPos += WORKSPACEOFFSET;
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m_extents = {{m_lastWindowPos.x - fullBox.x - pMonitor->m_position.x + 2, m_lastWindowPos.y - fullBox.y - pMonitor->m_position.y + 2},
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{fullBox.x + fullBox.width + pMonitor->m_position.x - m_lastWindowPos.x - m_lastWindowSize.x + 2,
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fullBox.y + fullBox.height + pMonitor->m_position.y - m_lastWindowPos.y - m_lastWindowSize.y + 2}};
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fullBox.translate(PWINDOW->m_floatingOffset);
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@ -148,18 +148,18 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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return; // don't draw invisible shadows
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g_pHyprOpenGL->scissor(nullptr);
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g_pHyprOpenGL->m_RenderData.currentWindow = m_pWindow;
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g_pHyprOpenGL->m_renderData.currentWindow = m_window;
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// we'll take the liberty of using this as it should not be used rn
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CFramebuffer& alphaFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB;
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CFramebuffer& alphaSwapFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorSwapFB;
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auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB;
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CFramebuffer& alphaFB = g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorFB;
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CFramebuffer& alphaSwapFB = g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorSwapFB;
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auto* LASTFB = g_pHyprOpenGL->m_renderData.currentFB;
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fullBox.scale(pMonitor->m_scale).round();
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if (*PSHADOWIGNOREWINDOW) {
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CBox windowBox = m_bLastWindowBox;
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CBox withDecos = m_bLastWindowBoxWithDecos;
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CBox windowBox = m_lastWindowBox;
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CBox withDecos = m_lastWindowBoxWithDecos;
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// get window box
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windowBox.translate(-pMonitor->m_position + WORKSPACEOFFSET);
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@ -178,11 +178,11 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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if (windowBox.width < 1 || windowBox.height < 1)
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return; // prevent assert failed
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CRegion saveDamage = g_pHyprOpenGL->m_RenderData.damage;
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CRegion saveDamage = g_pHyprOpenGL->m_renderData.damage;
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g_pHyprOpenGL->m_RenderData.damage = fullBox;
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g_pHyprOpenGL->m_RenderData.damage.subtract(windowBox.copy().expand(-ROUNDING * pMonitor->m_scale)).intersect(saveDamage);
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g_pHyprOpenGL->m_RenderData.renderModif.applyToRegion(g_pHyprOpenGL->m_RenderData.damage);
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g_pHyprOpenGL->m_renderData.damage = fullBox;
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g_pHyprOpenGL->m_renderData.damage.subtract(windowBox.copy().expand(-ROUNDING * pMonitor->m_scale)).intersect(saveDamage);
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g_pHyprOpenGL->m_renderData.renderModif.applyToRegion(g_pHyprOpenGL->m_renderData.damage);
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alphaFB.bind();
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@ -212,14 +212,14 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) {
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g_pHyprOpenGL->setRenderModifEnabled(true);
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g_pHyprOpenGL->setMonitorTransformEnabled(false);
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g_pHyprOpenGL->m_RenderData.damage = saveDamage;
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g_pHyprOpenGL->m_renderData.damage = saveDamage;
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} else
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drawShadowInternal(fullBox, ROUNDING * pMonitor->m_scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->m_scale, PWINDOW->m_realShadowColor->value(), a);
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if (m_seExtents != m_seReportedExtents)
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if (m_extents != m_reportedExtents)
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g_pDecorationPositioner->repositionDeco(this);
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g_pHyprOpenGL->m_RenderData.currentWindow.reset();
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g_pHyprOpenGL->m_renderData.currentWindow.reset();
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}
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eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() {
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