render: refactor class member vars (#10292)

* render: refactor class member vars

* render: fix clang format
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davc0n 2025-05-05 23:44:49 +02:00 committed by GitHub
parent c7eb141098
commit 997fefbc11
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63 changed files with 1307 additions and 1321 deletions

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@ -35,21 +35,21 @@ class CTexture {
void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage);
const std::vector<uint8_t>& dataCopy();
eTextureType m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize = {};
void* m_pEglImage = nullptr;
eTransform m_eTransform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_bOpaque = false;
uint32_t m_iDrmFormat = 0; // for shm
eTextureType m_type = TEXTURE_RGBA;
GLenum m_target = GL_TEXTURE_2D;
GLuint m_texID = 0;
Vector2D m_size = {};
void* m_eglImage = nullptr;
eTransform m_transform = HYPRUTILS_TRANSFORM_NORMAL;
bool m_opaque = false;
uint32_t m_drmFormat = 0; // for shm
bool m_isSynchronous = false;
private:
void createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size);
void createFromDma(const Aquamarine::SDMABUFAttrs&, void* image);
bool m_bKeepDataCopy = false;
bool m_keepDataCopy = false;
std::vector<uint8_t> m_vDataCopy;
std::vector<uint8_t> m_dataCopy;
};