Added clang format (#1239)

* clang-format stuff and format files
This commit is contained in:
Vaxry 2022-12-16 17:17:31 +00:00 committed by GitHub
parent 7c33c7fc64
commit 98a4fa2b0d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
90 changed files with 4118 additions and 3993 deletions

View file

@ -10,7 +10,7 @@ bool CFramebuffer::alloc(int w, int h) {
glGenFramebuffers(1, &m_iFb);
}
if (m_cTex.m_iTexID == 0) {
if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
@ -27,8 +27,8 @@ bool CFramebuffer::alloc(int w, int h) {
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
// TODO: Allow this with gles2
#ifndef GLES2
// TODO: Allow this with gles2
#ifndef GLES2
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
@ -37,7 +37,7 @@ bool CFramebuffer::alloc(int w, int h) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
#endif
#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
@ -54,11 +54,11 @@ bool CFramebuffer::alloc(int w, int h) {
}
void CFramebuffer::bind() {
#ifndef GLES2
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
#else
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
#endif
#endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
}
@ -72,8 +72,8 @@ void CFramebuffer::release() {
}
m_cTex.m_iTexID = 0;
m_iFb = -1;
m_Size = Vector2D();
m_iFb = -1;
m_Size = Vector2D();
}
CFramebuffer::~CFramebuffer() {

View file

@ -4,24 +4,23 @@
#include "Texture.hpp"
class CFramebuffer {
public:
public:
~CFramebuffer();
bool alloc(int w, int h);
void bind();
void release();
void reset();
bool isAllocated();
bool alloc(int w, int h);
void bind();
void release();
void reset();
bool isAllocated();
Vector2D m_Position;
Vector2D m_Size;
float m_fScale = 1;
Vector2D m_Position;
Vector2D m_Size;
float m_fScale = 1;
CTexture m_cTex;
GLuint m_iFb = -1;
CTexture m_cTex;
GLuint m_iFb = -1;
CTexture* m_pStencilTex = nullptr;
CTexture* m_pStencilTex = nullptr;
wl_output_transform m_tTransform; // for saving state
};

View file

@ -5,9 +5,10 @@
#include "Shaders.hpp"
CHyprOpenGLImpl::CHyprOpenGLImpl() {
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)), "Couldn't unset current EGL!");
RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
"Couldn't unset current EGL!");
auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
auto* const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
@ -21,9 +22,9 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() {
Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
#ifdef GLES2
#ifdef GLES2
Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!");
#endif
#endif
pixman_region32_init(&m_rOriginalDamageRegion);
@ -111,8 +112,8 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, pixman_region32_t* pDamage, bool
if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_Size != pMonitor->vecPixelSize) {
m_RenderData.pCurrentMonData->stencilTex.allocate();
m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex;
m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
@ -145,132 +146,132 @@ void CHyprOpenGLImpl::end() {
pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion);
if (!m_RenderData.pMonitor->mirrors.empty())
g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region
g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region
glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb);
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
clear(CColor(11, 11, 11, 255));
m_bEndFrame = true;
m_bEndFrame = true;
m_bApplyFinalShader = true;
renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0);
m_bApplyFinalShader = false;
m_bEndFrame = false;
m_bEndFrame = false;
}
// reset our data
m_RenderData.pMonitor = nullptr;
m_iWLROutputFb = 0;
m_iWLROutputFb = 0;
}
void CHyprOpenGLImpl::initShaders() {
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shQUAD.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_RenderData.pCurrentMonData->m_shRGBA.program = prog;
m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
m_RenderData.pCurrentMonData->m_shRGBA.program = prog;
m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shRGBA.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint");
m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_RenderData.pCurrentMonData->m_shRGBX.program = prog;
m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
m_RenderData.pCurrentMonData->m_shRGBX.program = prog;
m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shRGBX.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint");
m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_RenderData.pCurrentMonData->m_shEXT.program = prog;
m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
m_RenderData.pCurrentMonData->m_shEXT.program = prog;
m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shEXT.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint");
m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint");
m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint");
prog = createProgram(TEXVERTSRC, FRAGBLUR1);
m_RenderData.pCurrentMonData->m_shBLUR1.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj");
prog = createProgram(TEXVERTSRC, FRAGBLUR1);
m_RenderData.pCurrentMonData->m_shBLUR1.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBLUR1.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBLUR1.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel = glGetUniformLocation(prog, "halfpixel");
prog = createProgram(TEXVERTSRC, FRAGBLUR2);
m_RenderData.pCurrentMonData->m_shBLUR2.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj");
prog = createProgram(TEXVERTSRC, FRAGBLUR2);
m_RenderData.pCurrentMonData->m_shBLUR2.program = prog;
m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex");
m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBLUR2.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBLUR2.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel = glGetUniformLocation(prog, "halfpixel");
prog = createProgram(QUADVERTSRC, FRAGSHADOW);
m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
prog = createProgram(QUADVERTSRC, FRAGSHADOW);
m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
prog = createProgram(QUADVERTSRC, FRAGBORDER1);
m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;
m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick");
m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight");
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
prog = createProgram(QUADVERTSRC, FRAGBORDER1);
m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;
m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj");
m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick");
m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos");
m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord");
m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft");
m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight");
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed = glGetUniformLocation(prog, "fullSizeUntransformed");
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha");
m_RenderData.pCurrentMonData->m_bShadersInitialized = true;
@ -294,14 +295,14 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>()));
m_sFinalScreenShader.program = createProgram(TEXVERTSRC, fragmentShader, true);
if (!m_sFinalScreenShader.program) {
g_pConfigManager->addParseError("Screen shader parser: Screen shader parse failed");
return;
}
m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
m_sFinalScreenShader.texAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "texcoord");
m_sFinalScreenShader.posAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "pos");
}
@ -359,13 +360,13 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
}
void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
wlr_box box = {x,y,w,h};
wlr_box box = {x, y, w, h};
scissor(&box, transform);
}
void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) {
if(pixman_region32_not_empty(m_RenderData.pDamage))
renderRectWithDamage(box, col, m_RenderData.pDamage, round);
if (pixman_region32_not_empty(m_RenderData.pDamage))
renderRectWithDamage(box, col, m_RenderData.pDamage, round);
}
void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixman_region32_t* damage, int round) {
@ -373,7 +374,8 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@ -392,13 +394,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
wlr_box transformedBox;
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
static auto* const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
// Rounded corners
glUniform2f(m_RenderData.pCurrentMonData->m_shQUAD.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
@ -425,13 +427,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
@ -454,18 +456,19 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float al
scissor((wlr_box*)nullptr);
}
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA, bool allowCustomUV, bool allowDim) {
void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA,
bool allowCustomUV, bool allowDim) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
if (!pixman_region32_not_empty(m_RenderData.pDamage))
return;
return;
static auto *const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
static auto* const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue;
// get transform
const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform);
float matrix[9];
float matrix[9];
wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
float glMatrix[9];
@ -479,21 +482,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
bool usingFinalShader = false;
if (m_bApplyFinalShader && m_sFinalScreenShader.program) {
shader = &m_sFinalScreenShader;
shader = &m_sFinalScreenShader;
usingFinalShader = true;
} else {
switch (tex.m_iType) {
case TEXTURE_RGBA:
shader = &m_RenderData.pCurrentMonData->m_shRGBA;
break;
case TEXTURE_RGBX:
shader = &m_RenderData.pCurrentMonData->m_shRGBX;
break;
case TEXTURE_EXTERNAL:
shader = &m_RenderData.pCurrentMonData->m_shEXT;
break;
default:
RASSERT(false, "tex.m_iTarget unsupported!");
case TEXTURE_RGBA: shader = &m_RenderData.pCurrentMonData->m_shRGBA; break;
case TEXTURE_RGBX: shader = &m_RenderData.pCurrentMonData->m_shRGBX; break;
case TEXTURE_EXTERNAL: shader = &m_RenderData.pCurrentMonData->m_shEXT; break;
default: RASSERT(false, "tex.m_iTarget unsupported!");
}
}
@ -517,12 +513,12 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
}
wlr_box transformedBox;
wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
static auto* const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
if (!usingFinalShader) {
// Rounded corners
@ -541,10 +537,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
}
const float verts[] = {
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left
};
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@ -571,13 +567,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(damage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(shader->posAttrib);
@ -597,27 +593,28 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
// get transforms for the full monitor
const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform);
float matrix[9];
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
float matrix[9];
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix);
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
// get the config settings
static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto *const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
// prep damage
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_copy(&damage, originalDamage);
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE);
// helper
const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
CFramebuffer* currentRenderToFB = &m_RenderData.pCurrentMonData->primaryFB;
@ -643,11 +640,13 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
wlr_matrix_transpose(glMatrix, glMatrix);
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1)
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f),
0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
else
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f),
0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
glUniform1i(pShader->tex, 0);
glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
@ -682,19 +681,19 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p
// damage region will be scaled, make a temp
pixman_region32_t tempDamage;
pixman_region32_init(&tempDamage);
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage);
// and draw
for (int i = 1; i < *PBLURPASSES; ++i) {
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1)));
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down
}
for (int i = *PBLURPASSES - 1; i >= 0; --i) {
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up
wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up
}
// finish
@ -714,9 +713,9 @@ void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
}
void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto *const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
if (!*PBLURNEWOPTIMIZE || !m_mMonitorRenderResources[pMonitor].blurFBDirty || !*PBLUR)
return;
@ -739,14 +738,14 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
// make the fake dmg
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage);
wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage);
// render onto blurFB
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
m_RenderData.pCurrentMonData->blurFB.bind();
clear(CColor(0,0,0,0));
clear(CColor(0, 0, 0, 0));
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false);
@ -760,14 +759,14 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
}
void CHyprOpenGLImpl::preWindowPass() {
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto *const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
if (!m_RenderData.pCurrentMonData->blurFBDirty || !*PBLURNEWOPTIMIZE || !*PBLUR)
return;
auto windowShouldBeBlurred = [&] (CWindow* pWindow) -> bool {
auto windowShouldBeBlurred = [&](CWindow* pWindow) -> bool {
if (!pWindow)
return false;
@ -781,8 +780,8 @@ void CHyprOpenGLImpl::preWindowPass() {
pixman_region32_t inverseOpaque;
pixman_region32_init(&inverseOpaque);
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f;
if (A >= 255.f) {
pixman_box32_t surfbox = {0, 0, PSURFACE->current.width, PSURFACE->current.height};
@ -808,7 +807,7 @@ void CHyprOpenGLImpl::preWindowPass() {
// check if window is valid
if (!windowShouldBeBlurred(w.get()))
continue;
hasWindows = true;
break;
}
@ -824,20 +823,21 @@ void CHyprOpenGLImpl::preWindowPass() {
void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool blockBlurOptimization) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue;
static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue;
static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue;
// make a damage region for this window
pixman_region32_t damage;
pixman_region32_init(&damage);
pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box
if(!pixman_region32_not_empty(&damage))
return;
if (!pixman_region32_not_empty(&damage))
return;
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) ||
(m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) {
renderTexture(tex, pBox, a, round, false, true);
return;
}
@ -861,7 +861,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
}
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID) ));
const bool USENEWOPTIMIZE =
(*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) &&
m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID)));
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {
@ -886,7 +888,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
m_RenderData.pCurrentMonData->primaryFB.bind();
// make a stencil for rounded corners to work with blur
scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
@ -897,9 +899,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
if (USENEWOPTIMIZE)
renderRect(pBox, CColor(0,0,0,0), round);
renderRect(pBox, CColor(0, 0, 0, 0), round);
else
renderTexture(tex, pBox, a, round, true, true); // discard opaque
renderTexture(tex, pBox, a, round, true, true); // discard opaque
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glStencilFunc(GL_EQUAL, 1, -1);
@ -908,8 +910,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
// stencil done. Render everything.
wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
// render our great blurred FB
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false);
m_bEndFrame = false;
@ -939,10 +941,10 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
if (!pixman_region32_not_empty(m_RenderData.pDamage) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBorder))
return;
return;
static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
static auto* const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue;
if (*PBORDERSIZE < 1)
return;
@ -958,7 +960,8 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
round += round == 0 ? 0 : scaledBorderSize;
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@ -983,10 +986,10 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
wlr_box transformedBox;
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x,
m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
@ -1015,13 +1018,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad,
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib);
@ -1050,7 +1053,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
begin(PMONITOR, &fakeDamage, true);
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@ -1072,7 +1075,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra
pFramebuffer->bind();
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
@ -1105,7 +1108,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
begin(PMONITOR, &fakeDamage, true);
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
@ -1128,7 +1131,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
PFRAMEBUFFER->bind();
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
@ -1169,13 +1172,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
PFRAMEBUFFER->bind();
clear(CColor(0, 0, 0, 0)); // JIC
clear(CColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const auto BLURLSSTATUS = pLayer->forceBlur;
pLayer->forceBlur = false;
pLayer->forceBlur = false;
// draw the layer
g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
@ -1199,19 +1202,15 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
wlr_output_rollback(PMONITOR->output);
}
void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {
void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {}
}
void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {
}
void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {}
void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PWINDOW = *pWindow;
auto it = m_mWindowFramebuffers.begin();
auto it = m_mWindowFramebuffers.begin();
for (; it != m_mWindowFramebuffers.end(); it++) {
if (it->first == PWINDOW) {
break;
@ -1223,15 +1222,16 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
wlr_box windowBox;
wlr_box windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)),
(PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale)));
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
@ -1244,7 +1244,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) {
pixman_region32_fini(&fakeDamage);
static auto *const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
static auto* const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
if (*PDAMAGEMON)
PMONITOR->forceFullFrames += 1;
@ -1254,7 +1254,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
const auto PLAYER = *pLayer;
auto it = m_mLayerFramebuffers.begin();
auto it = m_mLayerFramebuffers.begin();
for (; it != m_mLayerFramebuffers.end(); it++) {
if (it->first == PLAYER) {
break;
@ -1264,9 +1264,9 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
if (it == m_mLayerFramebuffers.end() || !it->second.m_cTex.m_iTexID)
return;
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID);
wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
pixman_region32_t fakeDamage;
pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y);
@ -1279,7 +1279,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) {
pixman_region32_fini(&fakeDamage);
static auto *const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
static auto* const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue;
if (*PDAMAGEMON)
PMONITOR->forceFullFrames += 1;
@ -1291,16 +1291,17 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!");
if (!pixman_region32_not_empty(m_RenderData.pDamage))
return;
return;
static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
static auto* const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue;
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
const auto col = m_pCurrentWindow->m_cRealShadowColor.col();
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0,
m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9];
wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
@ -1318,9 +1319,9 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
#endif
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto TOPLEFT = Vector2D(range + round, range + round);
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
const auto FULLSIZE = Vector2D(box->width, box->height);
const auto FULLSIZE = Vector2D(box->width, box->height);
// Rounded corners
glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
@ -1349,13 +1350,13 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl
}
}
pixman_region32_fini(&damageClip);
pixman_region32_fini(&damageClip);
} else {
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) {
const auto RECT = RECTSARR[i];
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
}
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
@ -1375,7 +1376,7 @@ void CHyprOpenGLImpl::saveBufferForMirror() {
}
void CHyprOpenGLImpl::renderMirrored() {
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y};
const auto PFB = &m_mMonitorRenderResources[m_RenderData.pMonitor->pMirrorOf].monitorMirrorFB;
@ -1385,7 +1386,7 @@ void CHyprOpenGLImpl::renderMirrored() {
renderTexture(PFB->m_cTex, &monbox, 255.f, 0, false, false);
}
void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const CAIROSURFACE, double offsetY) {
void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY) {
cairo_select_font_face(CAIRO, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
const auto FONTSIZE = (int)(m_RenderData.pMonitor->vecPixelSize.y / 76);
@ -1406,7 +1407,7 @@ void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const
void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
static auto *const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue;
// release the last tex if exists
const auto PTEX = &m_mMonitorBGTextures[pMonitor];
@ -1425,7 +1426,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// get the adequate tex
std::string texPath = "/usr/share/hyprland/wall_";
Vector2D textureSize;
Vector2D textureSize;
if (pMonitor->vecTransformedSize.x > 3850) {
textureSize = Vector2D(7680, 4320);
texPath += "8K.png";
@ -1441,10 +1442,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// calc the target box
const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
const double WPRATIO = 1.77;
const double WPRATIO = 1.77;
Vector2D origin;
double scale;
Vector2D origin;
double scale;
if (MONRATIO > WPRATIO) {
scale = m_RenderData.pMonitor->vecTransformedSize.x / PTEX->m_vSize.x;
@ -1462,7 +1463,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
// create a new one with cairo
const auto CAIROSURFACE = cairo_image_surface_create_from_png(texPath.c_str());
const auto CAIRO = cairo_create(CAIROSURFACE);
const auto CAIRO = cairo_create(CAIROSURFACE);
// scale it to fit the current monitor
cairo_scale(CAIRO, textureSize.x / pMonitor->vecTransformedSize.x, textureSize.y / pMonitor->vecTransformedSize.y);
@ -1476,10 +1477,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
glBindTexture(GL_TEXTURE_2D, PTEX->m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
#ifndef GLES2
#ifndef GLES2
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#endif
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize.x, textureSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
cairo_surface_destroy(CAIROSURFACE);
@ -1491,7 +1492,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
void CHyprOpenGLImpl::clearWithTex() {
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
static auto *const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue;
if (!*PRENDERTEX) {
auto TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor);

View file

@ -15,17 +15,12 @@
class CHyprRenderer;
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
inline const float fanVertsFull[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
1.0f, 1.0f,
-1.0f, 1.0f
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
struct SMonitorRenderData {
CFramebuffer primaryFB;
@ -42,118 +37,118 @@ struct SMonitorRenderData {
wlr_box backgroundTexBox;
// Shaders
bool m_bShadersInitialized = false;
CShader m_shQUAD;
CShader m_shRGBA;
CShader m_shRGBX;
CShader m_shEXT;
CShader m_shBLUR1;
CShader m_shBLUR2;
CShader m_shSHADOW;
CShader m_shBORDER1;
bool m_bShadersInitialized = false;
CShader m_shQUAD;
CShader m_shRGBA;
CShader m_shRGBX;
CShader m_shEXT;
CShader m_shBLUR1;
CShader m_shBLUR2;
CShader m_shSHADOW;
CShader m_shBORDER1;
//
};
struct SCurrentRenderData {
CMonitor* pMonitor = nullptr;
float projection[9];
CMonitor* pMonitor = nullptr;
float projection[9];
SMonitorRenderData* pCurrentMonData = nullptr;
pixman_region32_t* pDamage = nullptr;
pixman_region32_t* pDamage = nullptr;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
wlr_box clipBox = {};
wlr_box clipBox = {};
};
class CGradientValueData;
class CHyprOpenGLImpl {
public:
public:
CHyprOpenGLImpl();
void begin(CMonitor*, pixman_region32_t*, bool fake = false);
void end();
void begin(CMonitor*, pixman_region32_t*, bool fake = false);
void end();
void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
void makeWindowSnapshot(CWindow*);
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
void makeLayerSnapshot(SLayerSurface*);
void renderSnapshot(CWindow**);
void renderSnapshot(SLayerSurface**);
void makeWindowSnapshot(CWindow*);
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
void makeLayerSnapshot(SLayerSurface*);
void renderSnapshot(CWindow**);
void renderSnapshot(SLayerSurface**);
void clear(const CColor&);
void clearWithTex();
void scissor(const wlr_box*, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void clear(const CColor&);
void clearWithTex();
void scissor(const wlr_box*, bool transform = true);
void scissor(const pixman_box32*, bool transform = true);
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
void destroyMonitorResources(CMonitor*);
void destroyMonitorResources(CMonitor*);
void markBlurDirtyForMonitor(CMonitor*);
void markBlurDirtyForMonitor(CMonitor*);
void preWindowPass();
void preRender(CMonitor*);
void preWindowPass();
void preRender(CMonitor*);
void saveBufferForMirror();
void renderMirrored();
void saveBufferForMirror();
void renderMirrored();
void onWindowResizeStart(CWindow*);
void onWindowResizeEnd(CWindow*);
void onWindowResizeStart(CWindow*);
void onWindowResizeEnd(CWindow*);
void applyScreenShader(const std::string& path);
void applyScreenShader(const std::string& path);
SCurrentRenderData m_RenderData;
SCurrentRenderData m_RenderData;
GLint m_iCurrentOutputFb = 0;
GLint m_iWLROutputFb = 0;
GLint m_iCurrentOutputFb = 0;
GLint m_iWLROutputFb = 0;
bool m_bReloadScreenShader = true; // at launch it can be set
bool m_bReloadScreenShader = true; // at launch it can be set
CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
int m_iDRMFD;
std::string m_szExtensions;
int m_iDRMFD;
std::string m_szExtensions;
bool m_bFakeFrame = false;
bool m_bEndFrame = false;
bool m_bApplyFinalShader = false;
bool m_bFakeFrame = false;
bool m_bEndFrame = false;
bool m_bApplyFinalShader = false;
CShader m_sFinalScreenShader;
CShader m_sFinalScreenShader;
GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
void createBGTextureForMonitor(CMonitor*);
void initShaders();
GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
void createBGTextureForMonitor(CMonitor*);
void initShaders();
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false, bool allowDim = false);
void renderSplash(cairo_t *const, cairo_surface_t *const, double);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
bool allowCustomUV = false, bool allowDim = false);
void renderSplash(cairo_t* const, cairo_surface_t* const, double);
void preBlurForCurrentMonitor();
void preBlurForCurrentMonitor();
friend class CHyprRenderer;
};

View file

@ -4,7 +4,7 @@
void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
const auto TEXTURE = wlr_surface_get_texture(surface);
const auto RDATA = (SRenderData*)data;
const auto RDATA = (SRenderData*)data;
if (!TEXTURE)
return;
@ -15,7 +15,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
wlr_box windowBox;
if (RDATA->surface && surface == RDATA->surface)
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
else // here we clamp to 2, these might be some tiny specks
else // here we clamp to 2, these might be some tiny specks
windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
if (RDATA->squishOversized) {
@ -30,9 +30,9 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
scaleBox(&windowBox, RDATA->output->scale);
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
rounding *= RDATA->output->scale;
rounding -= 1; // to fix a border issue
@ -46,8 +46,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
else
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}
}
else {
} else {
g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
}
@ -57,7 +56,7 @@ void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
}
// reset the UV, we might've set it above
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
@ -153,7 +152,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
for (auto& w : g_pCompositor->m_vWindows) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen){
if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen) {
if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering)))
continue;
@ -184,19 +183,20 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
}
// and then special windows
if (pMonitor->specialWorkspaceID) for (auto& w : g_pCompositor->m_vWindows) {
if (!g_pCompositor->windowValidMapped(w.get()) && !w->m_bFadingOut)
continue;
if (pMonitor->specialWorkspaceID)
for (auto& w : g_pCompositor->m_vWindows) {
if (!g_pCompositor->windowValidMapped(w.get()) && !w->m_bFadingOut)
continue;
if (w->m_iWorkspaceID != pMonitor->specialWorkspaceID)
continue;
if (w->m_iWorkspaceID != pMonitor->specialWorkspaceID)
continue;
if (!shouldRenderWindow(w.get(), pMonitor))
continue;
if (!shouldRenderWindow(w.get(), pMonitor))
continue;
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// render the bad boy
renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// and the overlay layers
for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
@ -204,7 +204,6 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWor
renderLayer(ls.get(), pMonitor, time);
}
for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
renderLayer(ls.get(), pMonitor, time);
}
@ -226,11 +225,11 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto *const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
static auto* const PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
if (ignorePosition) {
renderdata.x = pMonitor->vecPosition.x;
renderdata.y = pMonitor->vecPosition.y;
@ -239,19 +238,20 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
if (ignoreAllGeometry)
decorate = false;
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f));
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) &&
(!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
renderdata.rounding = ignoreAllGeometry ? 0 : pWindow->m_sAdditionalConfigData.rounding;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
renderdata.blur = !ignoreAllGeometry; // if it shouldn't, it will be ignored later
renderdata.pWindow = pWindow;
if (ignoreAllGeometry) {
renderdata.alpha = 1.f;
renderdata.alpha = 1.f;
renderdata.fadeAlpha = 255.f;
}
@ -265,9 +265,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
Vector2D offset;
if (!ignorePosition && pWindow->m_bIsFloating && !pWindow->m_bPinned) {
if (PWORKSPACE->m_vRenderOffset.vec().x != 0) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().x / PWSMON->vecSize.x;
const auto WINBB = pWindow->getFullWindowBoundingBox();
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.x < PWSMON->vecPosition.x) {
offset.x = (PWSMON->vecPosition.x - WINBB.x) * PROGRESS;
@ -275,9 +275,9 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
offset.x = (WINBB.x + WINBB.width - PWSMON->vecPosition.x - PWSMON->vecSize.x) * PROGRESS;
}
} else if (PWORKSPACE->m_vRenderOffset.vec().y) {
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PWSMON = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
const auto PROGRESS = PWORKSPACE->m_vRenderOffset.vec().y / PWSMON->vecSize.y;
const auto WINBB = pWindow->getFullWindowBoundingBox();
const auto WINBB = pWindow->getFullWindowBoundingBox();
if (WINBB.y < PWSMON->vecPosition.y) {
offset.y = (PWSMON->vecPosition.y - WINBB.y) * PROGRESS;
@ -289,25 +289,26 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
renderdata.x += offset.x;
renderdata.y += offset.y;
}
// render window decorations first, if not fullscreen full
if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL)
for (auto& wd : pWindow->m_dWindowDecorations)
wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f, offset);
wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding;
float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding;
rounding *= pMonitor->scale;
auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor;
auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor;
const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.isBeingAnimated();
float a1 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f);
float a1 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f);
wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
scaleBox(&windowBox, pMonitor->scale);
@ -328,15 +329,15 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
renderdata.x -= geom.x;
renderdata.y -= geom.y;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.dontRound = true; // don't round popups
renderdata.pMonitor = pMonitor;
renderdata.squishOversized = false; // don't squish popups
wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
}
}
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = { 0, 0, 0, 0 };
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
g_pHyprOpenGL->m_RenderData.clipBox = {0, 0, 0, 0};
}
void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) {
@ -345,29 +346,29 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
return;
}
SRenderData renderdata = {pMonitor->output, time, pLayer->geometry.x, pLayer->geometry.y};
renderdata.fadeAlpha = pLayer->alpha.fl();
renderdata.blur = pLayer->forceBlur;
renderdata.surface = pLayer->layerSurface->surface;
renderdata.decorate = false;
renderdata.w = pLayer->layerSurface->surface->current.width;
renderdata.h = pLayer->layerSurface->surface->current.height;
SRenderData renderdata = {pMonitor->output, time, pLayer->geometry.x, pLayer->geometry.y};
renderdata.fadeAlpha = pLayer->alpha.fl();
renderdata.blur = pLayer->forceBlur;
renderdata.surface = pLayer->layerSurface->surface;
renderdata.decorate = false;
renderdata.w = pLayer->layerSurface->surface->current.width;
renderdata.h = pLayer->layerSurface->surface->current.height;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata);
}
void CHyprRenderer::renderIMEPopup(SIMEPopup* pPopup, CMonitor* pMonitor, timespec* time) {
SRenderData renderdata = {pMonitor->output, time, pPopup->realX, pPopup->realY};
renderdata.blur = false;
renderdata.surface = pPopup->pSurface->surface;
renderdata.blur = false;
renderdata.surface = pPopup->pSurface->surface;
renderdata.decorate = false;
renderdata.w = pPopup->pSurface->surface->current.width;
renderdata.h = pPopup->pSurface->surface->current.height;
renderdata.w = pPopup->pSurface->surface->current.width;
renderdata.h = pPopup->pSurface->surface->current.height;
wlr_surface_for_each_surface(pPopup->pSurface->surface, renderSurface, &renderdata);
}
@ -406,14 +407,14 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
continue; // floating are in the second pass
if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue; // special are in the third pass
continue; // special are in the third pass
if (!shouldRenderWindow(w.get(), PMONITOR))
continue;
// render active window after all others of this pass
if (w.get() == g_pCompositor->m_pLastWindow) {
lastWindow = w.get();
@ -433,7 +434,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
continue;
if (w->m_bIsFloating)
continue; // floating are in the second pass
continue; // floating are in the second pass
if (g_pCompositor->isWorkspaceSpecial(w->m_iWorkspaceID))
continue; // special are in the third pass
@ -500,7 +501,7 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
Vector2D uvTL;
Vector2D uvBR = Vector2D(1, 1);
wlr_box geom;
wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
const auto SUBSURFACE = g_pXWaylandManager->getWindowSurface(pWindow) != pSurface && main;
@ -517,27 +518,34 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
uvTL = Vector2D();
uvBR = Vector2D(1,1);
uvBR = Vector2D(1, 1);
}
// TODO: (example: chromium) this still has a tiny "bump" at the end.
if (main) {
uvTL = uvTL + (Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height)) * (((uvBR.x - uvTL.x) * surfaceSize.x) / surfaceSize.x));
uvBR = uvBR * Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
uvTL = uvTL +
(Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width),
(double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height)) *
(((uvBR.x - uvTL.x) * surfaceSize.x) / surfaceSize.x));
uvBR = uvBR *
Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width),
(double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
}
} else if (main) {
// oversized windows' UV adjusting
uvTL = Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height));
uvBR = Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
uvTL =
Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height));
uvBR = Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width),
(double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
}
// set UV
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
// No special UV mods needed
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
@ -551,12 +559,14 @@ void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* p
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D(-1, -1))
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(0, 0);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * (pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * (pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight =
Vector2D(g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x *
(pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y *
(pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
}
} else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
}
@ -582,7 +592,8 @@ bool CHyprRenderer::attemptDirectScanout(CMonitor* pMonitor) {
if (PCANDIDATE->m_fAlpha.fl() != 255.f || PCANDIDATE->m_fActiveInactiveAlpha.fl() != 1.f || PWORKSPACE->m_fAlpha.fl() != 255.f)
return false;
if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() || PCANDIDATE->m_vRealSize.isBeingAnimated())
if (PCANDIDATE->m_vRealSize.vec() != pMonitor->vecSize || PCANDIDATE->m_vRealPosition.vec() != pMonitor->vecPosition || PCANDIDATE->m_vRealPosition.isBeingAnimated() ||
PCANDIDATE->m_vRealSize.isBeingAnimated())
return false;
if (!pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY].empty())
@ -653,7 +664,7 @@ void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) {
}
const auto RENDERERDRMFD = wlr_renderer_get_drm_fd(g_pCompositor->m_sWLRRenderer);
const auto BACKENDDRMFD = wlr_backend_get_drm_fd(g_pCompositor->m_sWLRBackend);
const auto BACKENDDRMFD = wlr_backend_get_drm_fd(g_pCompositor->m_sWLRBackend);
if (RENDERERDRMFD < 0 || BACKENDDRMFD < 0)
return;
@ -677,28 +688,17 @@ void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) {
if (!POUTPUTFORMATS)
return;
const auto PRENDERERFORMATS = wlr_renderer_get_dmabuf_texture_formats(g_pCompositor->m_sWLRRenderer);
wlr_drm_format_set scanoutFormats = { 0 };
const auto PRENDERERFORMATS = wlr_renderer_get_dmabuf_texture_formats(g_pCompositor->m_sWLRRenderer);
wlr_drm_format_set scanoutFormats = {0};
if (!wlr_drm_format_set_intersect(&scanoutFormats, POUTPUTFORMATS, PRENDERERFORMATS))
return;
const wlr_linux_dmabuf_feedback_v1_tranche TRANCHES[] = {
{
.target_device = scanoutDevice,
.flags = ZWP_LINUX_DMABUF_FEEDBACK_V1_TRANCHE_FLAGS_SCANOUT,
.formats = &scanoutFormats
}, {
.target_device = rendererDevice,
.formats = PRENDERERFORMATS
}
};
{.target_device = scanoutDevice, .flags = ZWP_LINUX_DMABUF_FEEDBACK_V1_TRANCHE_FLAGS_SCANOUT, .formats = &scanoutFormats},
{.target_device = rendererDevice, .formats = PRENDERERFORMATS}};
const wlr_linux_dmabuf_feedback_v1 FEEDBACK = {
.main_device = rendererDevice,
.tranches_len = sizeof(TRANCHES) / sizeof(TRANCHES[0]),
.tranches = TRANCHES
};
const wlr_linux_dmabuf_feedback_v1 FEEDBACK = {.main_device = rendererDevice, .tranches_len = sizeof(TRANCHES) / sizeof(TRANCHES[0]), .tranches = TRANCHES};
if (!wlr_linux_dmabuf_v1_set_surface_feedback(g_pCompositor->m_sWLRLinuxDMABuf, g_pXWaylandManager->getWindowSurface(pWindow), &FEEDBACK)) {
Debug::log(ERR, "Error in scanout mode setting: wlr_linux_dmabuf_v1_set_surface_feedback returned false.");
@ -711,12 +711,12 @@ void CHyprRenderer::setWindowScanoutMode(CWindow* pWindow) {
void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
wlr_output_configuration_head_v1* head;
bool noError = true;
bool noError = true;
wl_list_for_each(head, &config->heads, link) {
std::string commandForCfg = "";
const auto OUTPUT = head->state.output;
const auto OUTPUT = head->state.output;
commandForCfg += std::string(OUTPUT->name) + ",";
@ -730,9 +730,11 @@ void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool
wlr_output_enable(OUTPUT, head->state.enabled);
if (head->state.mode)
commandForCfg += std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ",";
commandForCfg +=
std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ",";
else
commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" + std::to_string(head->state.custom_mode.refresh / 1000.f) + ",";
commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" +
std::to_string(head->state.custom_mode.refresh / 1000.f) + ",";
commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale);
@ -741,7 +743,7 @@ void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool
std::string transformStr = std::string(OUTPUT->name) + ",transform," + std::to_string((int)OUTPUT->transform);
const auto PMONITOR = g_pCompositor->getMonitorFromName(OUTPUT->name);
const auto PMONITOR = g_pCompositor->getMonitorFromName(OUTPUT->name);
if (!PMONITOR || OUTPUT->transform != PMONITOR->transform)
g_pConfigManager->parseKeyword("monitor", transformStr);
@ -754,7 +756,7 @@ void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool
}
if (!test)
g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords
g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords
if (noError)
wlr_output_configuration_v1_send_succeeded(config);
@ -774,53 +776,41 @@ void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclu
struct {
uint32_t singular_anchor;
uint32_t anchor_triplet;
int* positive_axis;
int* negative_axis;
int margin;
int* positive_axis;
int* negative_axis;
int margin;
} edges[] = {
// Top
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usable_area->y,
.negative_axis = &usable_area->height,
.margin = margin_top,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
.positive_axis = &usable_area->y,
.negative_axis = &usable_area->height,
.margin = margin_top,
},
// Bottom
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->height,
.margin = margin_bottom,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->height,
.margin = margin_bottom,
},
// Left
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usable_area->x,
.negative_axis = &usable_area->width,
.margin = margin_left,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = &usable_area->x,
.negative_axis = &usable_area->width,
.margin = margin_left,
},
// Right
{
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
.anchor_triplet =
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->width,
.margin = margin_right,
.anchor_triplet = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
.positive_axis = NULL,
.negative_axis = &usable_area->width,
.margin = margin_right,
},
};
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
@ -856,9 +846,7 @@ void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std:
bounds = *usableArea;
}
wlr_box box = {
.width = PSTATE->desired_width,
.height = PSTATE->desired_height};
wlr_box box = {.width = PSTATE->desired_width, .height = PSTATE->desired_height};
// Horizontal axis
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
if (box.width == 0) {
@ -888,8 +876,7 @@ void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std:
// Margin
if (box.width == 0) {
box.x += PSTATE->margin.left;
box.width = bounds.width -
(PSTATE->margin.left + PSTATE->margin.right);
box.width = bounds.width - (PSTATE->margin.left + PSTATE->margin.right);
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
@ -899,8 +886,7 @@ void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std:
}
if (box.height == 0) {
box.y += PSTATE->margin.top;
box.height = bounds.height -
(PSTATE->margin.top + PSTATE->margin.bottom);
box.height = bounds.height - (PSTATE->margin.top + PSTATE->margin.bottom);
} else if ((PSTATE->anchor & both_vert) == both_vert) {
// don't apply margins
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
@ -919,7 +905,8 @@ void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std:
wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height);
Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top, PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom);
Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top,
PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom);
}
}
@ -930,8 +917,8 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
return;
// Reset the reserved
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
PMONITOR->vecReservedBottomRight = Vector2D();
PMONITOR->vecReservedTopLeft = Vector2D();
wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
@ -941,16 +928,16 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
arrangeLayerArray(PMONITOR, la, false, &usableArea);
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
auto ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(PMONITOR->szName);
if (ADDITIONALRESERVED == g_pConfigManager->m_mAdditionalReservedAreas.end()) {
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
ADDITIONALRESERVED = g_pConfigManager->m_mAdditionalReservedAreas.find(""); // glob wildcard
}
if (ADDITIONALRESERVED != g_pConfigManager->m_mAdditionalReservedAreas.end()) {
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ADDITIONALRESERVED->second.left, ADDITIONALRESERVED->second.top);
PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ADDITIONALRESERVED->second.right, ADDITIONALRESERVED->second.bottom);
}
@ -960,7 +947,8 @@ void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y,
PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
}
void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
@ -1001,10 +989,11 @@ void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
pixman_region32_fini(&damageBoxForEach);
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1, damageBox.extents.y2 - damageBox.extents.y1);
Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1,
damageBox.extents.y2 - damageBox.extents.y1);
pixman_region32_fini(&damageBox);
}
@ -1020,7 +1009,7 @@ void CHyprRenderer::damageWindow(CWindow* pWindow) {
m->addDamage(&fixedDamageBox);
}
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Window (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
@ -1030,10 +1019,10 @@ void CHyprRenderer::damageMonitor(CMonitor* pMonitor) {
if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror())
return;
wlr_box damageBox = { 0, 0, INT16_MAX, INT16_MAX };
wlr_box damageBox = {0, 0, INT16_MAX, INT16_MAX};
pMonitor->addDamage(&damageBox);
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str());
@ -1052,7 +1041,7 @@ void CHyprRenderer::damageBox(wlr_box* pBox) {
m->addDamage(&damageBox);
}
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
static auto* const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
if (*PLOGDAMAGE)
Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height);
@ -1072,7 +1061,7 @@ void CHyprRenderer::damageRegion(pixman_region32_t* rg) {
void CHyprRenderer::damageMirrorsWith(CMonitor* pMonitor, pixman_region32_t* pRegion) {
for (auto& mirror : pMonitor->mirrors) {
Vector2D scale = {mirror->vecSize.x / pMonitor->vecSize.x, mirror->vecSize.y / pMonitor->vecSize.y};
Vector2D scale = {mirror->vecSize.x / pMonitor->vecSize.x, mirror->vecSize.y / pMonitor->vecSize.y};
pixman_region32_t rg;
pixman_region32_init(&rg);
@ -1088,13 +1077,14 @@ void CHyprRenderer::renderDragIcon(CMonitor* pMonitor, timespec* time) {
return;
SRenderData renderdata = {pMonitor->output, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y};
renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface;
renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width;
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface;
renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width;
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
wlr_box box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4};
wlr_box box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4,
g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4};
g_pHyprRenderer->damageBox(&box);
}
@ -1128,14 +1118,11 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
}
// Check if the rule isn't already applied
if (!force
&& DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1)
&& DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1)
&& DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1)
&& pMonitor->scale == pMonitorRule->scale
&& ((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) || pMonitorRule->offset == Vector2D(-1, -1))
&& pMonitor->transform == pMonitorRule->transform
&& pMonitorRule->enable10bit == pMonitor->enabled10bit) {
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) &&
DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale &&
((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) ||
pMonitorRule->offset == Vector2D(-1, -1)) &&
pMonitor->transform == pMonitorRule->transform && pMonitorRule->enable10bit == pMonitor->enabled10bit) {
Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
return true;
@ -1154,31 +1141,30 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
pMonitor->transform = pMonitorRule->transform;
// loop over modes and choose an appropriate one.
if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1,-1) && pMonitorRule->resolution != Vector2D(-1,-2)) {
if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1, -1) && pMonitorRule->resolution != Vector2D(-1, -2)) {
if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
bool found = false;
bool found = false;
wl_list_for_each(mode, &pMonitor->output->modes, link) {
// if delta of refresh rate, w and h chosen and mode is < 1 we accept it
if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) {
if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) &&
DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) {
wlr_output_set_mode(pMonitor->output, mode);
if (!wlr_output_test(pMonitor->output)) {
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f);
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
continue;
}
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh);
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.", pMonitor->output->name, (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh);
found = true;
pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
pMonitor->vecSize = Vector2D(mode->width, mode->height);
break;
}
@ -1186,7 +1172,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
if (!found) {
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
pMonitor->vecSize = pMonitorRule->resolution;
pMonitor->vecSize = pMonitorRule->resolution;
pMonitor->refreshRate = pMonitorRule->refreshRate;
if (!wlr_output_test(pMonitor->output)) {
@ -1195,27 +1181,28 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f",
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
return true;
}
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name,
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height,
PREFERREDMODE->refresh / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
} else {
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate);
}
}
} else {
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
pMonitor->vecSize = pMonitorRule->resolution;
pMonitor->vecSize = pMonitorRule->resolution;
pMonitor->refreshRate = pMonitorRule->refreshRate;
if (!wlr_output_test(pMonitor->output)) {
@ -1224,94 +1211,96 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
return true;
}
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name,
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height,
PREFERREDMODE->refresh / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
} else {
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate);
}
}
} else if (pMonitorRule->resolution != Vector2D()) {
if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
float currentWidth = 0;
float currentHeight = 0;
float currentRefresh = 0;
bool success = false;
float currentWidth = 0;
float currentHeight = 0;
float currentRefresh = 0;
bool success = false;
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
if(pMonitorRule->resolution == Vector2D(-1,-1)) {
if (pMonitorRule->resolution == Vector2D(-1, -1)) {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || mode->refresh > ( currentRefresh + 3000.f ) ) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) || mode->refresh > (currentRefresh + 3000.f)) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
}
} else {
wl_list_for_each(mode, &pMonitor->output->modes, link) {
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || ( mode->width > currentWidth && mode->height > currentHeight ) ) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
if ((mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= (currentRefresh - 1000.f)) ||
(mode->width > currentWidth && mode->height > currentHeight)) {
wlr_output_set_mode(pMonitor->output, mode);
if (wlr_output_test(pMonitor->output)) {
currentWidth = mode->width;
currentHeight = mode->height;
currentRefresh = mode->refresh;
success = true;
}
}
}
}
if (!success) {
Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f);
Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.", pMonitor->output->name, (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f",
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
return true;
}
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name,
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height,
PREFERREDMODE->refresh / 1000.f);
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
} else {
Debug::log(LOG, "Monitor %s: Applying highest mode %ix%i@%2f.",
pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f,
Debug::log(LOG, "Monitor %s: Applying highest mode %ix%i@%2f.", pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f,
mode->width, mode->height, mode->refresh / 1000.f);
pMonitor->refreshRate = currentRefresh / 1000.f;
pMonitor->vecSize = Vector2D(currentWidth, currentHeight);
pMonitor->vecSize = Vector2D(currentWidth, currentHeight);
}
}
} else {
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
if (!PREFERREDMODE) {
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE",
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
if (!wl_list_empty(&pMonitor->output->modes)) {
wlr_output_mode* mode;
@ -1320,18 +1309,16 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
wlr_output_set_mode(pMonitor->output, mode);
if (!wlr_output_test(pMonitor->output)) {
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh / 1000.f);
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y,
(float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh / 1000.f);
continue;
}
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.",
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
mode->width, mode->height, mode->refresh);
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.", pMonitor->output->name, (int)pMonitorRule->resolution.x,
(int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, mode->width, mode->height, mode->refresh);
pMonitor->refreshRate = mode->refresh / 1000.f;
pMonitor->vecSize = Vector2D(mode->width, mode->height);
pMonitor->vecSize = Vector2D(mode->width, mode->height);
break;
}
@ -1340,14 +1327,14 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
// Preferred is valid
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
Debug::log(LOG, "Setting preferred mode for %s", pMonitor->output->name);
}
}
pMonitor->vrrActive = pMonitor->output->pending.adaptive_sync_enabled; // disabled here, will be tested in CConfigManager::ensureVRR()
pMonitor->vrrActive = pMonitor->output->pending.adaptive_sync_enabled; // disabled here, will be tested in CConfigManager::ensureVRR()
pMonitor->vecPixelSize = pMonitor->vecSize;
@ -1382,12 +1369,13 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
int x, y;
wlr_output_transformed_resolution(pMonitor->output, &x, &y);
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
pMonitor->vecTransformedSize = Vector2D(x,y);
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
pMonitor->vecTransformedSize = Vector2D(x, y);
if (pMonitor->createdByUser) {
wlr_box transformedBox = { 0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y };
wlr_box_transform(&transformedBox, &transformedBox, wlr_output_transform_invert(pMonitor->output->transform), (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y);
wlr_box transformedBox = {0, 0, (int)pMonitor->vecTransformedSize.x, (int)pMonitor->vecTransformedSize.y};
wlr_box_transform(&transformedBox, &transformedBox, wlr_output_transform_invert(pMonitor->output->transform), (int)pMonitor->vecTransformedSize.x,
(int)pMonitor->vecTransformedSize.y);
pMonitor->vecPixelSize = Vector2D(transformedBox.width, transformedBox.height);
}
@ -1431,9 +1419,9 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
}
void CHyprRenderer::ensureCursorRenderingMode() {
static auto *const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue;
static auto* const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue;
const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds();
const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds();
if (*PCURSORTIMEOUT > 0) {
if (*PCURSORTIMEOUT < PASSEDCURSORSECONDS && m_bHasARenderedCursor) {
@ -1444,7 +1432,7 @@ void CHyprRenderer::ensureCursorRenderingMode() {
Debug::log(LOG, "Hiding the cursor (timeout)");
for (auto& m : g_pCompositor->m_vMonitors)
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
} else if (*PCURSORTIMEOUT > PASSEDCURSORSECONDS && !m_bHasARenderedCursor) {
m_bHasARenderedCursor = true;
@ -1454,7 +1442,7 @@ void CHyprRenderer::ensureCursorRenderingMode() {
Debug::log(LOG, "Showing the cursor (timeout)");
for (auto& m : g_pCompositor->m_vMonitors)
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
}
} else {
m_bHasARenderedCursor = true;

View file

@ -10,14 +10,16 @@
struct SMonitorRule;
// TODO: add fuller damage tracking for updating only parts of a window
enum DAMAGETRACKINGMODES {
enum DAMAGETRACKINGMODES
{
DAMAGE_TRACKING_INVALID = -1,
DAMAGE_TRACKING_NONE = 0,
DAMAGE_TRACKING_NONE = 0,
DAMAGE_TRACKING_MONITOR,
DAMAGE_TRACKING_FULL
};
enum eRenderPassMode {
enum eRenderPassMode
{
RENDER_PASS_ALL = 0,
RENDER_PASS_MAIN,
RENDER_PASS_POPUP
@ -26,8 +28,7 @@ enum eRenderPassMode {
class CToplevelExportProtocolManager;
class CHyprRenderer {
public:
public:
void renderAllClientsForMonitor(const int&, timespec*);
void outputMgrApplyTest(wlr_output_configuration_v1*, bool);
void arrangeLayersForMonitor(const int&);
@ -46,24 +47,23 @@ public:
void calculateUVForWindowSurface(CWindow*, wlr_surface*, bool main = false);
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
CWindow* m_pLastScanout = nullptr;
bool m_bBlockSurfaceFeedback = false;
CWindow* m_pLastScanout = nullptr;
DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&);
bool attemptDirectScanout(CMonitor*);
void setWindowScanoutMode(CWindow*);
private:
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
bool m_bHasARenderedCursor = true;
private:
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
void renderWorkspaceWithFullscreenWindow(CMonitor*, CWorkspace*, timespec*);
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
bool m_bHasARenderedCursor = true;
friend class CHyprOpenGLImpl;
friend class CToplevelExportProtocolManager;

View file

@ -4,43 +4,43 @@
#include <unordered_map>
class CShader {
public:
public:
~CShader();
GLuint program = 0;
GLint proj;
GLint color;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
GLint proj;
GLint color;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
GLint topLeft;
GLint bottomRight;
GLint fullSize;
GLint fullSizeUntransformed;
GLint radius;
GLint primitiveMultisample;
GLint topLeft;
GLint bottomRight;
GLint fullSize;
GLint fullSizeUntransformed;
GLint radius;
GLint primitiveMultisample;
GLint thick;
GLint thick;
GLint halfpixel;
GLint halfpixel;
GLint range;
GLint shadowPower;
GLint range;
GLint shadowPower;
GLint applyTint;
GLint tint;
GLint applyTint;
GLint tint;
GLint gradient;
GLint gradientLength;
GLint angle;
GLint gradient;
GLint gradientLength;
GLint angle;
GLint getUniformLocation(const std::string&);
GLint getUniformLocation(const std::string&);
void destroy();
void destroy();
private:
private:
std::unordered_map<std::string, GLint> m_muUniforms;
};

View file

@ -10,7 +10,7 @@ CTexture::CTexture(wlr_texture* tex) {
wlr_gles2_texture_get_attribs(tex, &attrs);
m_iTarget = attrs.target;
m_iTexID = attrs.tex;
m_iTexID = attrs.tex;
if (m_iTarget == GL_TEXTURE_2D) {
m_iType = attrs.has_alpha ? TEXTURE_RGBA : TEXTURE_RGBX;

View file

@ -2,23 +2,24 @@
#include "../defines.hpp"
enum TEXTURETYPE {
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
enum TEXTURETYPE
{
TEXTURE_INVALID, // Invalid
TEXTURE_RGBA, // 4 channels
TEXTURE_RGBX, // discard A
TEXTURE_EXTERNAL, // EGLImage
};
class CTexture {
public:
public:
CTexture();
CTexture(wlr_texture*);
void destroyTexture();
void allocate();
void destroyTexture();
void allocate();
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
TEXTURETYPE m_iType = TEXTURE_RGBA;
GLenum m_iTarget = GL_TEXTURE_2D;
GLuint m_iTexID = 0;
Vector2D m_vSize;
};

View file

@ -11,7 +11,7 @@ CHyprDropShadowDecoration::~CHyprDropShadowDecoration() {
}
SWindowDecorationExtents CHyprDropShadowDecoration::getWindowDecorationExtents() {
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
if (*PSHADOWS != 1)
return {{}, {}};
@ -24,12 +24,13 @@ eDecorationType CHyprDropShadowDecoration::getDecorationType() {
}
void CHyprDropShadowDecoration::damageEntire() {
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
if (*PSHADOWS != 1)
return; // disabled
wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
g_pHyprRenderer->damageBox(&dm);
}
@ -41,7 +42,7 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
if (pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire();
@ -62,21 +63,21 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
if (m_pWindow->m_sAdditionalConfigData.forceNoShadow)
return;
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
static auto *const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
static auto* const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto* const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
static auto* const PSHADOWSCALE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_scale")->floatValue;
static auto* const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
if (*PSHADOWS != 1)
return; // disabled
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
const auto ROUNDING =
!m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
// draw the shadow
wlr_box fullBox = { m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE,
m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE };
wlr_box fullBox = {m_vLastWindowPos.x - *PSHADOWSIZE, m_vLastWindowPos.y - *PSHADOWSIZE, m_vLastWindowSize.x + 2.0 * *PSHADOWSIZE, m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE};
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
@ -84,9 +85,9 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
const float SHADOWSCALE = std::clamp(*PSHADOWSCALE, 0.f, 1.f);
// scale the box in relation to the center of the box
const Vector2D NEWSIZE = Vector2D { fullBox.width, fullBox.height } * SHADOWSCALE;
fullBox.width = NEWSIZE.x;
fullBox.height = NEWSIZE.y;
const Vector2D NEWSIZE = Vector2D{fullBox.width, fullBox.height} * SHADOWSCALE;
fullBox.width = NEWSIZE.x;
fullBox.height = NEWSIZE.y;
if (PSHADOWOFFSET->x < 0) {
fullBox.x += PSHADOWOFFSET->x;
@ -104,16 +105,15 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
fullBox.y += ((m_vLastWindowSize.y + 2.0 * *PSHADOWSIZE) - NEWSIZE.y) / 2.0;
}
m_seExtents = { { m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2,
m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2} };
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.x += offset.x;
fullBox.y += offset.y;
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
return; // don't draw invisible shadows
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
@ -134,7 +134,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
glDisable(GL_STENCIL_TEST);
return; // prevent assert failed
return; // prevent assert failed
}
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), ROUNDING * pMonitor->scale);

View file

@ -3,25 +3,25 @@
#include "IHyprWindowDecoration.hpp"
class CHyprDropShadowDecoration : public IHyprWindowDecoration {
public:
public:
CHyprDropShadowDecoration(CWindow*);
virtual ~CHyprDropShadowDecoration();
virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType();
virtual eDecorationType getDecorationType();
virtual void updateWindow(CWindow*);
virtual void updateWindow(CWindow*);
virtual void damageEntire();
virtual void damageEntire();
private:
SWindowDecorationExtents m_seExtents;
private:
SWindowDecorationExtents m_seExtents;
CWindow* m_pWindow = nullptr;
CWindow* m_pWindow = nullptr;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
};

View file

@ -5,9 +5,7 @@ CHyprGroupBarDecoration::CHyprGroupBarDecoration(CWindow* pWindow) {
m_pWindow = pWindow;
}
CHyprGroupBarDecoration::~CHyprGroupBarDecoration() {
}
CHyprGroupBarDecoration::~CHyprGroupBarDecoration() {}
SWindowDecorationExtents CHyprGroupBarDecoration::getWindowDecorationExtents() {
return m_seExtents;
@ -28,10 +26,10 @@ void CHyprGroupBarDecoration::updateWindow(CWindow* pWindow) {
// we draw 3px above the window's border with 3px
const auto PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
m_seExtents.topLeft = Vector2D(0, *PBORDERSIZE + 3 + 3);
m_seExtents.topLeft = Vector2D(0, *PBORDERSIZE + 3 + 3);
m_seExtents.bottomRight = Vector2D();
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowSize = pWindow->m_vRealSize.vec();
}
@ -59,7 +57,8 @@ void CHyprGroupBarDecoration::updateWindow(CWindow* pWindow) {
}
void CHyprGroupBarDecoration::damageEntire() {
wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x, m_seExtents.topLeft.y};
wlr_box dm = {m_vLastWindowPos.x - m_seExtents.topLeft.x, m_vLastWindowPos.y - m_seExtents.topLeft.y, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
m_seExtents.topLeft.y};
g_pHyprRenderer->damageBox(&dm);
}
@ -77,7 +76,7 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D&
const int BARW = (m_vLastWindowSize.x - PAD * (barsToDraw - 1)) / barsToDraw;
int xoff = 0;
int xoff = 0;
for (int i = 0; i < barsToDraw; ++i) {
wlr_box rect = {m_vLastWindowPos.x + xoff - pMonitor->vecPosition.x + offset.x, m_vLastWindowPos.y - m_seExtents.topLeft.y - pMonitor->vecPosition.y + offset.y, BARW, 3};
@ -87,10 +86,10 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D&
scaleBox(&rect, pMonitor->scale);
static auto *const PGROUPCOLACTIVE = &g_pConfigManager->getConfigValuePtr("dwindle:col.group_border_active")->intValue;
static auto *const PGROUPCOLINACTIVE = &g_pConfigManager->getConfigValuePtr("dwindle:col.group_border")->intValue;
static auto* const PGROUPCOLACTIVE = &g_pConfigManager->getConfigValuePtr("dwindle:col.group_border_active")->intValue;
static auto* const PGROUPCOLINACTIVE = &g_pConfigManager->getConfigValuePtr("dwindle:col.group_border")->intValue;
CColor color = m_dwGroupMembers[i] == g_pCompositor->m_pLastWindow ? CColor(*PGROUPCOLACTIVE) : CColor(*PGROUPCOLINACTIVE);
CColor color = m_dwGroupMembers[i] == g_pCompositor->m_pLastWindow ? CColor(*PGROUPCOLACTIVE) : CColor(*PGROUPCOLINACTIVE);
color.a *= a;
g_pHyprOpenGL->renderRect(&rect, color);

View file

@ -4,27 +4,27 @@
#include <deque>
class CHyprGroupBarDecoration : public IHyprWindowDecoration {
public:
public:
CHyprGroupBarDecoration(CWindow*);
virtual ~CHyprGroupBarDecoration();
virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType();
virtual eDecorationType getDecorationType();
virtual void updateWindow(CWindow*);
virtual void updateWindow(CWindow*);
virtual void damageEntire();
virtual void damageEntire();
private:
SWindowDecorationExtents m_seExtents;
private:
SWindowDecorationExtents m_seExtents;
CWindow* m_pWindow = nullptr;
CWindow* m_pWindow = nullptr;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize;
std::deque<CWindow*> m_dwGroupMembers;
std::deque<CWindow*> m_dwGroupMembers;
};

View file

@ -2,6 +2,4 @@
#include "../../Window.hpp"
IHyprWindowDecoration::~IHyprWindowDecoration() {
}
IHyprWindowDecoration::~IHyprWindowDecoration() {}

View file

@ -2,7 +2,8 @@
#include "../../defines.hpp"
enum eDecorationType {
enum eDecorationType
{
DECORATION_NONE = -1,
DECORATION_GROUPBAR,
DECORATION_SHADOW
@ -17,16 +18,16 @@ class CWindow;
class CMonitor;
interface IHyprWindowDecoration {
public:
public:
virtual ~IHyprWindowDecoration() = 0;
virtual SWindowDecorationExtents getWindowDecorationExtents() = 0;
virtual void draw(CMonitor*, float a, const Vector2D& offset = Vector2D()) = 0;
virtual void draw(CMonitor*, float a, const Vector2D& offset = Vector2D()) = 0;
virtual eDecorationType getDecorationType() = 0;
virtual eDecorationType getDecorationType() = 0;
virtual void updateWindow(CWindow*) = 0;
virtual void updateWindow(CWindow*) = 0;
virtual void damageEntire() = 0;
virtual void damageEntire() = 0;
};