Fix GDK window extents mouse offset
kind of...? Should work more or less
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5 changed files with 17 additions and 5 deletions
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@ -118,8 +118,8 @@ void CHyprXWaylandManager::sendCloseWindow(CWindow* pWindow) {
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void CHyprXWaylandManager::setWindowSize(CWindow* pWindow, const Vector2D& size) {
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if (pWindow->m_bIsX11)
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wlr_xwayland_surface_configure(pWindow->m_uSurface.xwayland, pWindow->m_vRealPosition.vec().x, pWindow->m_vRealPosition.vec().y, size.x, size.y);
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else
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wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x, size.y);
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else // vvvvv I don't know if this is fucking correct, but the fucking idea of putting shadows into a window's surface is borderline criminal.
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wlr_xdg_toplevel_set_size(pWindow->m_uSurface.xdg->toplevel, size.x - pWindow->m_uSurface.xdg->current.geometry.x * 2, size.y - pWindow->m_uSurface.xdg->current.geometry.y * 2);
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}
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void CHyprXWaylandManager::setWindowStyleTiled(CWindow* pWindow, uint32_t edgez) {
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