Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
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18 changed files with 71 additions and 72 deletions
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@ -92,7 +92,6 @@ void CHyprGroupBarDecoration::draw(CMonitor* pMonitor, float a, const Vector2D&
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CColor color = m_dwGroupMembers[i] == g_pCompositor->m_pLastWindow ? ((CGradientValueData*)PGROUPCOLACTIVE->get())->m_vColors[0] :
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((CGradientValueData*)PGROUPCOLINACTIVE->get())->m_vColors[0];
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color.a *= a;
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color = color * 255.f; // gradient has 0 - 1
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g_pHyprOpenGL->renderRect(&rect, color);
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xoff += PAD + BARW;
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