Normalize color storage

Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
This commit is contained in:
vaxerski 2023-01-05 19:25:45 +01:00
parent 0e3547e0f6
commit 96198dae55
18 changed files with 71 additions and 72 deletions

View file

@ -156,7 +156,7 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
g_pHyprRenderer->damageBox(&geomFixed);
layersurface->alpha.setValue(0);
layersurface->alpha = 255.f;
layersurface->alpha = 1.f;
layersurface->readyToDelete = false;
layersurface->fadingOut = false;
@ -241,7 +241,7 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
g_pHyprRenderer->damageBox(&geomFixed);
geomFixed = {layersurface->geometry.x, layersurface->geometry.y, (int)layersurface->layerSurface->surface->current.width,
(int)layersurface->layerSurface->surface->current.height};
(int)layersurface->layerSurface->surface->current.height};
layersurface->geometry = geomFixed; // because the surface can overflow... for some reason?
}