Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
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0e3547e0f6
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96198dae55
18 changed files with 71 additions and 72 deletions
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@ -156,7 +156,7 @@ void Events::listener_mapLayerSurface(void* owner, void* data) {
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g_pHyprRenderer->damageBox(&geomFixed);
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layersurface->alpha.setValue(0);
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layersurface->alpha = 255.f;
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layersurface->alpha = 1.f;
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layersurface->readyToDelete = false;
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layersurface->fadingOut = false;
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@ -241,7 +241,7 @@ void Events::listener_unmapLayerSurface(void* owner, void* data) {
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g_pHyprRenderer->damageBox(&geomFixed);
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geomFixed = {layersurface->geometry.x, layersurface->geometry.y, (int)layersurface->layerSurface->surface->current.width,
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(int)layersurface->layerSurface->surface->current.height};
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(int)layersurface->layerSurface->surface->current.height};
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layersurface->geometry = geomFixed; // because the surface can overflow... for some reason?
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}
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