transformers: allow modifying renderdata pre-pass

This commit is contained in:
Vaxry 2023-10-21 19:25:44 +01:00
parent a61eb7694d
commit 95db9108e5
3 changed files with 18 additions and 2 deletions

View file

@ -2,12 +2,19 @@
#include "Framebuffer.hpp"
struct SRenderData;
// A window transformer can be attached to a window.
// If any is attached, Hyprland will render the window to a separate fb, then call the transform() func with it,
// and finally render it back to the main fb after all transformers pass.
//
// Worth noting transformers for now only affect the main pass (not popups)
class IWindowTransformer {
public:
// called by Hyprland. For more data about what is being rendered, inspect render data.
// returns the out fb.
virtual CFramebuffer* transform(CFramebuffer* in) = 0;
// called by Hyprland before a window main pass is started.
virtual void preWindowRender(SRenderData* pRenderData);
};